
Ryan
he/him
Timezone
Language
About Ryan
Im a pretty laid back individual, I'm in it for the game and the story telling parts of role-playing games. I've Gmed off and on these last 6 years for my friends and it's been a very educational experience to say the least. My favorite parts as a gm is seeing the character arcs unfold that I've worked together with the players to achieve. As for playing well for a good portion of my career in the hobby I mostly started out playing 5e, but I've played many other systems such as Merp, SWSE, Twilight 2000 and others. I learn systems mostly by playing them however recently I'm more reading material for upcoming plans to switch my in home campaign to Castles and Crusades which I'm excited about.
At a glance
4 years on StartPlaying
$20 per session
Featured Prompts
My favorite books are
The Entirety of the Drow Trilogy by R.A. Salvatore, Return of the King and The Sword of Destiny Witcher book
My favorite system of all Time is
I think its going to be Shadowdark, the challenge and the feelings of the setting bring me close to that high sense of adventure
The three words my players would use to describe me are...
Lore-Focused Backstory-Driven Chaotic
How Ryan runs games
I am growing in my roleplay to combat ratio(slowly getting a balance with the role-play aspect as most players I've had were more combat heavy) however I'm a firm believer in co-operative play. I as the gm am not the adversary. With that said I try to give my players a challenge. Death is possible in my games, and in the shadowdark or dcc setting probably will be likley as those systems are higher danger but also higher stakes. I also like to personalize my games for my players so they feel invested. Now of course on the side of oneshots that won't be that common but in a long term campaign that's what Im going for. Unless stated before hand I prohibit pvp in my games.
Featured Prompts
My games focus on...
The characters and the consequences of their deeds (good or bad)
Rules are...
Always meant as a guideline but if theres something that gives the player more agency or fun I'll pick that over the rules
When it comes to voices
I do my best to do accents and infections but sometimes they repeat.
Ryan's ideal table
I have a lot of backstory orientated players, I try to tie in their backstories to the narrative in one way or another. I try to make everyone feel like we're companions in a tavern hall having a good time.
Featured Prompts
I love it when a player
Pitches me a great backstory or idea they want to try in game
I think min/maxing...
Takes the fun out of the game, I like it when my players roleplay their characters not their build
My table is not the place for...
Player rivalry or personal information, I like to keep my tables fun and easy going, I dont want disputes over non game activities, we're here to have fun and be excellent to one another
Ryan's Preferences
Systems
Game Mechanics