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Chrono

he/him

5.0

(25)

Timezone

America/new York

Language

English

Identity

Neurodivergent

About Chrono

I am Michael, 35, he/him - although I prefer to go by Chrono online. I've been playing tabletop games almost exclusively on virtual tabletops since 5e's release, embracing the playground provided by the relationship between players and the GM. I've been running RPGs on virtual tabletops since 2016, starting with 5e on Roll20. I've had a consistent group of friends and players since that time, gradually expanding into new territory by GMing for a group of people that were strangers to me at the start. Currently, I am most enamored with running Pathfinder 2e on Foundry VTT, which I feel is one of the best systems paired with the best online platform for it. Both the premium modules Paizo is putting out and the extraordinarily well made volunteer modules add immensely to the player's experience. I am free most of the time I am not playing or running a game, so I am always happy to answer any questions my players have. I'm always happy to get a message about my games, be it questions, positive reviews, or criticism! Anything I can do to help make the player experience better.

At a glance

3 years on StartPlaying

317 games hosted

Highly rated for: Knows the Rules, Storytelling, Inclusive

Average response time: 17 hours

Response rate: 100%

Featured Prompts

When I'm not running games I'm...

Usually playing games, be they TTRPGs, Video Games, or Board Games.

How Chrono runs games

I love to delve into character work with my players, and offer as many chances as possible for roleplaying and major decisions, providing challenging and fair combat, and making sure the theme of every adventure I run shines through. When running a premade adventure, I do the best I can to have encounters play out in a way that reflects choices made thus far, and not just stick to the text as written if it no longer makes sense. I also enjoy taking player characters and suggesting potential ties to elements of the adventure. I like to make sure that players get a consistent experience, focusing on applying rules equally to all sides. It's also important to recognize what is appropriate in each system - in a system like Masks or Wicked Ones, players are not under threat unless they choose to be - while Pathfinder 2e' combat would be cheapened if players knew that the GM would step in to save them anytime they were in a terrible spot. Beyond that, I know how easy it is to make a mistake, so I have a rule - if I make a mistake in the favor of players, it stays. If I make a mistake that hurts the players, I will revert it.

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I prep by

Extensively re-reading sections of adventures, ensuring that any preparations already made are correct, and ensuring that I am prepared for any questions players have.

Rules are...

Important to defining everyone's experience in a game. While I believe rules should be strictly followed, that isn't the same as them being absolute - I will sometimes make exceptions in places that I deem appropriate, while noting they are exceptions.

When it comes to voices

I enjoy throwing everything I have at them, shamelessly. I'll play any character with confidence, although that doesn't mean that you have to! I make no requirement that players need to have any degree of performance as part of their character, although I do encourage folks to give it a shot.

Chrono's ideal table

My goal, no matter what, is to make sure all of my players feel free to have a good time. That means my table is always oriented towards player safety and comfort, even if characters are placed in mortal peril. Generally my tables are lighthearted and open, with players free to discuss things amongst themselves in and out of character. Tragic and terrible things may happen, including characters dying, and those moments are given the gravitas they deserve.

Featured Prompts

I think it's a red flag when players...

Have characters without a clear reason to remain with a party. Characters who are openly and regularly antagonistic to the rest of the party, and don't have a compelling reason to remain united with the rest of the group are problem characters, and won't be allowed.

I think min/maxing...

Is fine in a balanced system! It can be problematic in some games, and it is definitely problematic to expect the same of all your party members regardless of their experience level, but I don't mind folks making the best character they are allowed to.

Chrono's Preferences

Systems

Pathfinder 2e
Shadow of the Demon Lord
Masks: A New Generation
Wicked Ones
Fellowship

Game Mechanics

Game style

Roleplay Heavy

Combat Heavy

Rules as Written (RaW)

Chrono's games