Christof
he/him
5.0
(5)
Timezone
Identity
About Christof
GMing is my favorite! I love facilitating exploration and interaction in rich worlds. I love seeing what schemes players come up with. And I love having the world change, grow, and react in response to character actions. If you have any interest in playing, please reach out!
At a glance
2 years on StartPlaying
Highly rated for: Creativity, Voices, Storytelling
Featured Prompts
My favorite shows/movies are
Movies: The Matrix Furiosa The Thing Waking Life Spirited Away Rosemary's Baby Minority Report Princess Mononoke The Pledge Blade Runner 2049 Shows: I Think You Should Leave Over the Garden Wall Midnight Gospel The Good Place Avatar: The Last Airbender Rick and Morty Invader Zim
My favorite system of all Time is
Dolmenwood!! The setting is baked into the system, and it has SO MUCH. Whimsical dog and horse breeds for players to buy! Unique dishes, beverages, fungi, pipeleafs, and herbs! 6,000 square miles of richly detailed world, with dungeons and factions and hundreds of NPCs and monsters!
The three words my players would use to describe me are...
Listening I listen closely and paraphrase back to make sure we are picturing the same thing in the game world. Dedicated I spend hours preparing tools to support consistent and flexible play Unflappable "Do I look like I have a plan?" Whatever improbable course the players take, I am there for it.
How Christof runs games
I provide a deeply detailed and responsive setting in which player actions change the world. Improvising according to moment-by-moment whims can lead to impartiality and a feeling that choices and consequences are empty. My worlds are solid and consistent so that choices are consequential. I prep situations, not plots. Plots limit character action and present a linear story. Situations invite character influence and facilitate emergent, character-centered stories. I run theater of the mind. No one has to do homework to learn any software, combat and exploration move twice as fast as gridded combat, and visuals come from the art in the books rather than third party map packs. I portray monsters and characters with unique voices, mannerisms, motives, and gutteral snarls. I reward clever and creative player approaches and forego rolling dice when players describe a feasible approach, or when their characters are adequately skilled or equipped, or when time and danger are not factors. I love the fresh perspective and approach new players bring to the game, and I enjoy teaching the rules through play. Safety and trust are the vital foundations of play. I elicit and honor players' boundaries. I communicate with openness, transparency, and flexibility. And I welcome and celebrate diversity - BIPOC, queer, trans, neurodivergent, and disabled players are more than welcome!
Featured Prompts
I prep by
1. Thinking about how the world is reacting to the party's actions 2. Building spreadsheets to immediately generate weather, tavern guests, shop inventories, getting lost odds, random encounter odds, monster/NPC details, treasure 3. Pre-generating interesting random encounter scenarios/locations
My games focus on...
Player-character choices and their short- and long-term consequences.
When it comes to voices
I get into it! My dream job would be to be a cartoon voice actor, and I can do a wide range of voices and manerisms.
Christof's ideal table
At the best table, everyone is supportive of one another. Great players share the spotlight, bring other characters into the scenes, give one another grace, and act like a fan of everyone in the party. The vibe is chill, friendly, and excited about what the party is up to. I bring a lot of humor to the game and welcome it from others, so the table might not be a good fit for people who want a constant, seriously in-character vibe.
Featured Prompts
I am for a vibe that's...
Laid back, supportive, kind, fun, and funny. At the same time, while the players are playful, the game and the world remain solid and realistic. We'll joke all the time about how funny it would be if the bard seduced the dragon - but that is never going to be how dragons actually work.
I love it when a player
Puts their heads together with another player and comes up with a clever and effective solution that I would never have thought of on my own in a million years.
I think metagaming...
Is not a problem. It's okay for players to make the choices they want, without getting overly stressed about what the character would do. And it's okay for players to take time to brainstorm possible actions using whatever they know. But no reading/using GM-facing setting/adventure info!