
Chris McGowan (he/him)
5.0
(18)
4 years on StartPlaying
283 games hosted
Highly rated for: Storytelling, Inclusive, Creativity
About me
I've always enjoyed the rise and fall, the highs and lows, the victories and defeats, in stories. As a reader and writer as far back as I can remember, I fell into a world and went on an adventure with those characters and then inevitably, a new world would come along and I'd go follow them... Later in life, I became an improviser. The spontaneity of both the creator and the audience to create a similar story was always a thrill. TTRPGs, for me, feel very similar. Whether as player or GM, we are telling an improvised story together. We are creating it as we go and who knows what'll happen! It, for me, is a pure exercise in storytelling. Let's create a story together!
GM Style
I enjoy all aspects of TTRPGs, though admittedly I'm a roleplay-centric GM. Plenty of combat and puzzles to go around, but with my background in improv (trained in both Chicago and Los Angeles), a shared narrative draws me in for each session. I bring surprises, fun times, variety of characters to meet and mysteries to solve. I can't wait to see who we get to meet and how their story unfolds!
Games played
Game Master Reviews (18)
Proficiencies
Players say this GM is great at:
Storytelling
Inclusive
Creativity
My singular hesitation about leaving a positive review for Chris is that it might make him significantly harder to book in future... (I'm for sure hoping my frequent gamer card status ensures me privileges!) Chris DM'd Rime of the Frostmaiden for an eclectic group of PCs (and players...so, normal, perhaps?), a campaign that I joined half-way through. I found Chris to be an engaging DM who worked hard to give the players space to be the best (or worst) version of their quirky selves, and kept things interesting for everyone, even as our party repeatedly refused to stay together and meandered about the map with nonchalant disregard to 'Don't Split the Party' dogma. He's run this adventure multiple times, and has made adaptations and extensions to various aspects of it for playability and entertainment. As a DM, he was accessible out of game. In game, he tracked psychic damage attributable to bad dad jokes, which he gets. He's got a handful of sensible house-rules, but it's an easy table to get into and enjoy. He's skilled with Roll20 and well equipped therewith. He's got some voices, the NPCs have personas, and he's encouraging of inspired shenanigans, which makes for a very memorable session, every time. And did I mention he's bad dad joke-accommodating? All in, two thumbs up and certified fresh!
Chris was incredibly encouraging of our individual creativity in making the world of the game. He was flexible about our comfort with different technology platforms like Roll20. He was conversant with the rules of Delta Green, but also showed flexibility so that it would make for a great game experience.
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