I approach D&D the same way I approach my career as a professional actor and improviser: I give it everything I’ve got! Join me in creating a world that’s larger than life and ultra-specific to your character’s background and bonds. My experience as an improviser will lead you and your characters down unpredictably entertaining paths. In addition to my film, television, and stage acting credits, I also have produced and directed an LGBTQIA+ digital comedy series and written and produced my own short film based on an adult with autism, starring an actor with autism. I have worked with adults with disabilities under many disciplines, including directing a stage play off-off Broadway with a neuro-inclusive cast. You can be sure that my games are welcoming and a safe space to play D&D! Something some players may appreciate about me is that I am always learning from every game I play. I give out anonymous feedback forms at the end of my sessions and those reviews have formed me into the DM I am today! RECENT REVIEWS: “David’s storytelling and overall game management was outstanding. Highly recommended for players of any level!” “There was a door that required [SPOILERS] to open. In fact, it worked so well into gameplay that I almost forgot it was a puzzle.” “The DM [David] gave a writing prompt that each player had to consider when making their backstory. This allowed me to create the most memorable character I have ever played in D&D.”
I was a professional actor in NYC for years, you may have seen me on your favorite show! I love doing voices - my accents may waver, but I've got character voices down pat. I keep campaigns 40/40/20: RP/Combat/Exploration, I love to include downtime options so your character's inner and outer lives thrive. Nothing is more satisfying than a player making an impact on the world I’ve made for them. I run a fun and light game pacing, but that shouldn't deter any munchkins - I love theorycrafting and can make it work for you! I use resources like “The Monsters Know What They’re Doing” and Matt Colville’s “Action-Oriented Monsters” to make sure enemies and their lairs feel realistic.
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