Aaron
he/him
5.0
(10)
Timezone
Language
Identity
About Aaron
I've been running D&D and other RPGs since 2011. I've also been using Roll20 since it was in beta, so at this point I know my way around it pretty well. My favorite part of GMing is seeing what the players do with the world I've prepared. I don't want to know exactly how the story is going to go before we play it. I'd rather give you interesting characters and problems, let you come up with your own solutions, and see what happens. I tend to run games that can get serious, weird, scary, or completely ridiculous depending on what we're playing and what the group does. I'm usually willing to hear out an idea and say, "Let's see if it works." My tables are LGBTQ+ friendly and welcoming to both new and experienced players. I don't use generative AI in my games.
At a glance
3 years on StartPlaying
21 games hosted
Highly rated for: Creativity, Rule of Cool, Storytelling
$20 per session
Featured Prompts
I started running games because...
I saw the D&D episode of Dexter's Laboratory as a kid and immediately wanted to know what game they were playing. Years later I finally discovered D&D in college, started running games, and never really stopped.
The three words my players would use to describe me are...
Creative, fair, and unpredictable. I'm also a big fan of, "Let's see if it works."
When I'm not running games I'm...
Usually playing CRPGs, watching superhero or fantasy stuff with my girlfriend, or getting way too invested in a board game with my brother.
How Aaron runs games
I like giving players interesting characters, problems, and places to interact with, then seeing what they decide to do with them. I don't have a specific solution I'm waiting for you to find, and I'm happy when the party takes things somewhere I didn't expect. Roleplay is a big part of my games. I like doing character voices, playing NPCs with strong personalities, and giving players time to actually get to know the people they meet. My games can get serious, weird, creepy, or funny, sometimes all in the same session. I use maps and tactical combat when they add something to the game, but I don't want every problem to turn into a fight. Talking, investigating, sneaking around, coming up with a weird plan, or deciding not to get involved are all valid ways to play. I'm pretty comfortable with the Rule of Cool. If you want to try something that makes sense but isn't covered neatly by the rules, I'll usually figure out a roll and say, "Let's see if it works."
Featured Prompts
I once ran a session...
where my players saved the moon with a space bus and time travel. I've also had a mountain grow spider legs and walk into the sea, and the party once discovered a town of animated objects that used humanoids as furniture.
I prep by
I prepare the world so I can improvise the story.
Rules are...
important, but they're there to help us play the game. I try to run things consistently, but I'm not afraid to make a ruling and keep things moving when the rules get in the way.
Aaron's ideal table
My ideal table is a group of people who want to play together, not just next to each other. You don't need to be great at roleplaying or know every rule. I just want players who are interested in the game, willing to interact with each other's characters, and happy to share the spotlight. I like players who get invested in NPCs and the world, make their own decisions, and aren't afraid to try something I didn't plan for. You don't have to follow every plot hook, but I do expect everyone to make characters who actually want to participate in the adventure. The vibe at my table is pretty relaxed out of character. We joke around and have fun, even when the game itself gets dark or serious. I want everyone to feel comfortable speaking up, asking questions, and contributing. Basically: be cooperative, be interested in what the other players are doing, and don't be a dick.
Featured Prompts
I am for a vibe that's...
1. relaxed around the table and invested in the game. We can joke around and be ridiculous together without turning everything happening in the story into a joke.
I love it when a player
gets invested enough to have opinions about the world. Befriend an NPC I thought you'd ignore, hate someone I expected you to like, come up with a plan I never considered. That's the fun part.
My table is not the place for...
main-character syndrome. Everyone should get their moments, and the other players' characters and stories should matter to you too.
Aaron's Preferences
Systems
Game Mechanics
Game style
Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Sandbox / Open World
Puzzle / Mystery Focused