I've been running high RP/ player attentive campaigns for ten years now. The player characters, their motivations, backstories, and how they interact with the world are what I focus on most, always designing the campaign around them. Combat is still expected and won't be easy, but ultimately RP will be the main focus. Player Backstories don't need to be extensive, but I will be molding the story around them, so the more detailed a character you bring, the more I can work with!
Heavy RP focus. I will design a game for you, not around you! My goal is to make my players feel like the main characters in their favourite TV show.
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