
Zachary
he/him
5.0
(6)
Timezone
Language
About Zachary
My name is Zack I am a Game Master with 10+ years of experience crafting immersive, player-driven tabletop RPGs. I specialize in narrative-rich campaigns where player choices matter and the world reacts meaningfully to their decisions. My games emphasize strong character development, collaborative storytelling, and dynamic plots built around player backstories. I have extensive experience running a variety of systems, including Dungeons & Dragons, Call of Cthulhu, and more. Whether you’re looking for intense roleplay, tactical combat, mystery and horror, or a balanced mix, I tailor each session to match the group’s preferred style. Communication and preparation are core to my approach. I work closely with my players to set expectations, create a welcoming table, and ensure everyone feels engaged and invested. I pride myself on being organized, adaptable, and committed to delivering a polished, professional experience every session. If you’re looking for a Game Master who values player agency and unforgettable storytelling, I’d love to bring your next adventure to life.
At a glance
4 years on StartPlaying
2 games hosted
Highly rated for: Creativity, Teacher, Storytelling
Featured Prompts
My favorite books are
The Name of the Wind by Patrick Rothfuss The Emperor Soul by Brandon Sanderson Something Wicked This Way Comes by Ray Bradbury
My favorite system of all Time is
Call of Cthulhu is my favorite I love investigative horror games. It hits everything from in-depth roleplay to historical role play that is a very versatile system.
The three words my players would use to describe me are...
Humours Organized Well spoken
How Zachary runs games
I like to cater the experience to the expeditions of my players. This means on session 0 we discuss the kind of things they want in their game. I also tend to really organize my campaigns so that everything runs smoothly. I am more RP-focused and try to do voices and try to keep the campaign as immersive as possible. The biggest thing I like to do is try to add ARG things to my campaigns. Such as creating documents to give to players, music, voice-overs or thematic elements that enhance the world for them.
Featured Prompts
My games focus on...
Narrative first and rules second. Because nothing takes someone out of a game faster than. "you can't do that because there is not a rule for it!" Rules help organize and ground the experience but narrative makes the experience memorable.