I am a long time TTRPG player, over 25 years playing, 20 of them as a DM. I have extensive knowledge of DnD 3.5 and am well versed in Pathfinder 1st ed. I use Tabletop Simulator and recently am using Fantasy Grounds exclusively. I have almost all of my Pathfinder content on FG and have an Ultimate license so there is no investment needed in program costs to my players. I am still learning some aspects of Fantasy Grounds Unity. I have access to some adventure paths, as well as currently embarking on making custom content in the FG program for future adventures. That being said, I am more than willing to learn other systems and am currently very interested in learning and DM'ing the following: Starfinder, Robert Howards Conan, and Vampire: The Masquerade (I have played and been a storyteller before, but not the new edition or on fantasy grounds.)
I enjoy the game as long as my players are enjoying it. I can run deep roleplay or engage in fun tactical "roll" play. I would say that on average, when not running an adventure path, that my Combat/RP split is about 60/40 but I have always believed that players will either engage in RP or not depending on their own desire if I put the option out there. I also enjoy running games with fun tactical effects and "Stunting" where roleplay description of actions can give bonuses or detriments to rolls. I am not the best at voices but I do try to flair up unique NPC's with their own voice.
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