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Josh

Josh (he/him)

5.0

(6)

Neurodivergent
Teacher/Educator

Less than a year on StartPlaying

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: 14 hours

Response rate: 100%

About me

One of the biggest mistakes I ever made as a GM was saying "no" when a player asked me if they could play a half-dragon. At the time, I was a young GM and didn't think I could have balanced the game and worried that the other players would think I was favoring the player. I have since learned that a better approach is ask my players what kind of game and characters they want to play and building the game around that. In my free time I like to read the latest X-Men comics, Palladium and Savage Worlds books, and fantasy novels. I really like vampire stories. I'm also a huge astronomy and physics geek currently trying to puzzle my way through special relativity and its ramifications for FTL communication.

GM Style

I usually have been planning a campaign a year before I actually run it. I draft an outline and select adventures I may want to include as part of the campaign, then add side quests, NPCs, and locations of my own. During the game, I believe in player agency. PCs are the protagonists so NPCs don't hog the limelight. This also means I believe that actions have consequences, both good and bad. When PCs take a dramatic action, it changes the world we all play in. I try to give all of my NPCs a unique voice and personality. I generally only force combat on the players if its something they want to engage in. I enjoy games that are heavy on roleplay, heavy on combat, or a mix of the two.

Game platforms used
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