
Karrin Jackson (she/they)
5.0
(7)
4 years on StartPlaying
1 game hosted
Highly rated for: Storytelling, Inclusive, Creativity
About me
I write 5e D&D adventures, and I like to run D&D, homebrew games, and indie games. I'm interested in creating an evocative narrative for my players where what their characters do matters.
GM Style
I like to focus on a collaborative narrative where what the players do builds on what happens next. While I'm okay with IC conflict, I appreciate OOC cooperation. I'm more interested in the experience than the numbers, but I will run the game you've signed up to play. What I bring to the table years of storytelling experience and an ability to think on my feet. To me, the win condition is that everyone has a good time. I'm LGBTQ+. I'm disabled. My pronouns are she/they. While I'm willing to explore topics the group consents to, I don't tolerate racism, homophobia, sexism, or other bigotry among my players. Game content will be discussed in session zero, and players are allowed to opt-out and retcon material they find offensive. I reserve the right to give trolls the boot.
Game platforms used
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Storytelling
Inclusive
Creativity
We had an intriguing mystery on board a generation starship, with intrigue and social-class politics, plus a sci-fi hook of imprinted memories. The background was vivid without using stereotypes. Karrin was open to player ideas, and handled things off-the-cuff with ease and flair.
I enjoyed the freedom to develop my character's grey moral system with some inside help that let me avoid making it a pain for the other players to deal with. The GM is very good at setting up a wide, creative world with plenty of room to put your own stamp on it. They are also able to deal with difficulties between players and help everyone come to a positive resolution. A++!
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