The Wild Beyond the Witchlight
Pass through the silvery mist and into the Feywild—a place of wonder and whimsy ruled by unfettered emotion. With strange customs, fantastical creatures, uncanny bends in time and space, and colorful characters as capricious as they are charming—in the Plane of Faerie, you should expect the unexpected. The first official Dungeons & Dragons adventure to be set primarily in the Feywild—The Wild Beyond the Witchlight is an enchanting, frolicsome adventure for characters levels 1–8.
Authors: Chris Perkins, Stacey Allan, Will Doyle, Ari Levitch
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The Wild Beyond the Witchlight Reviews (30)
See what other Game Masters and players are saying about The Wild Beyond the Witchlight
This is the first official module I've played (Most campaigns I've played have been 100% homebrew of 5E) and I've so far LOVED the art and materials - the maps and character art are great, the writing is fun, I'm excited to see where this goes. It's been especially fun as our GM has helped us create our own unhinged little guys to set loose in this world. If someone's running it and it piqued your curiosity, absolutely dive in!
Had the pleasure to be a part of a Witchlight campaign a few years ago and was one of the best ways that I was able to get into the digital TTRPG space! It's a great story, with a lot of lore and a world that is both solid enough for a new player and open enough for experienced players to find enjoyment in the exploration! 10/10 would recommend!
A lovely romp through the Feywild. Definitely far more social / political and far less combat than most published modules. I've heard it can be completed with zero combat if that's what a party opts for, but I have a hard time seeing how even a mildly "good" aligned party can avoid combat at a few key points. Still a lovely change of pace and incredibly well written.