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Tomb of Dying Dreams - Tales of Symbaroum

39 Reviews

Tomb of Dying Dreams - Tales of Symbaroum

Symbaroum on Discord, Roll20

Price per player-session
You will be charged when a session starts



  • Duration: 2.5 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

About the adventure

“Only the brave or foolhardy go searchin’ through an ancient tomb, especially after so many have gone missin’. Not sure which we are.” 🪢 Discover powerful artifacts 🕷Defeat dangerous monstrosities ⛑Rescue lost explorers ----=== And the day dawned, when the spawn of the serpent took to arms. When the crimes of countless days must be counted and atoned for. Horn by horn. Fang by fang. And the sinners wept with blinded eyes. They moaned with severed throats. They fled on fractured limbs. ===---- Ruins from the lost empire of Symbaroum can be found everywhere in Davokar. One such site has gained the attention of Ordo Magica, and the excavation and investigations are facilitated by the river Malgomor which runs right past the site. The ruins are spread across a vast area, but hardworking wizards have mapped and explored most of it. Only the mausoleum remains – the area’s centerpiece and its greatest challenge. A whole group of explorers has vanished into the tomb, including the leader of the expedition, Magister Senia. Symbaroum invites you to join in the adventure! Explore the vast Forest of Davokar in the hunt for treasures, lost wisdoms and fame. Visit the eleven barbarian clans to trade or to plunder their treasuries. Establish a base of power among princes, guilds or rebellious refugees in the capital city of Yndaros. Or survive encounters with famished Arch Trolls, dark-minded Blight Beasts and undead warlords. But whatever you do, never ignore the warnings spoken by the wardens of the forest: tread carefully and do not disturb the ruins of old, for the dark deep of Davokar is about to awaken. - A fast-paced and flexible rule-set for creating player characters and acting in the game world - 5 playable races and 3 archetypes, divided into 15 occupations, as a basis for character creation - 35 abilities, 25 mystical powers, 33 rituals and a large number of weapons and armors to make each character unique

Professional Game Master



39 Reviews

DMs Guild Writer
Published Writer
Game Designer

2 years as a TTRPG player

6 years as a Game Master

290 games hosted

Brings D&D 5e, Those Who Wander, Rangers of Midden Vale, Orbital Blues to the table


Additional Details

How to prepare

Players will need a mic, a webcam is optional for them I will not have my webcam on. Players will need to have read the basic rules (which can be found here: If players don't already have discord they will need to install that. Players can use physical dice or digital dice but will need to make their own arrangement for dice and there will be no printout of their character sheet provided by me.

What I provide

Everything needed to dive deep into the tomb of dying dreams

Content warnings


Safety tools used
  • Session 0
  • X, N, and O Cards
How will character creation work

Players will need to bring characters to the first session. Players can choose any platform they see fit to use for their character stat sheets but they will also have to fill out a google spreadsheet so I have easy access to everyone's character information.

Players can expect

  • Combat/Tactics: High
  • Roleplay: Medium
  • Puzzles: Low
  • Experience Level: Open to all

Player reviews (39)

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