The Dunwich Horrors
Dungeons & Dragons 5e, Homebrew Game on Discord, Owlbear Rodeo, Theater of the Mind
Price per player-session
About the adventure
You are elite members of a prestigious and militaristic in structure mercenary group called Typhon. You don't work for free, your services are very expensive and your expertise is paid for upfront. Your entire company has been hired to investigate and deal with creatures that have been hunting the locals of Dunwich. Not much is known about these creatures and from what you've heard they are quite dangerous. This town is very much out of your way but it's a very lucrative deal as the dwarvish merchant princes are known to pay handsomely for a job well done. Your platoon is among the last to arrive at Dunwich as your last quest was in the deadlands of the Miraha desert (as far as you can be). What will your group find and how many horrors can you slay? Will your group be enough to save these people? Will you survive? Join me and find out.
How to prepare
A good mic will be required for this game. We will be using owlbear rodeo mainly for token placement. Theatre of the mind more often than nought. You will need to have a good understanding of what your character is capable of and know their abilities very well.
What I provide
I will provide everything I can to immerse you into the tone and setting of the game. This includes background music, information on the setting for roleplay hooks, and a range of homebrew creatures that I assure you have never fought the likes of before.
This adventure will test your tactical abilities as a group, as you will be facing increasingly challenging encounters with cosmic horrors. It's meant to be more of a combat-focused adventure to test out powerful character builds, I recommend newbies stay away from this one as the game requires as few tactical errors as possible.
Safety tools used
- Lines and Veils
How will character creation work
You are free to create your character beforehand with the understanding that you are part of a well-oiled squad of mercenaries, you cannot be a lone wolf. Your characters will be level 7 at the start of the adventure; the standard array will be used for stats, and feats are available; on top of the equipment you gain from class/background you may each take 2 uncommon magic items of your choice, and one common potion of healing.
Players can expect
- Combat/Tactics: High
- Roleplay: Low
- Puzzles: Low
- Experience Level: Intermediate
Player reviews (28)
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