Tales of Panshara
Dungeons & Dragons 5e on D&D Beyond, Foundry VTT
Price per player-session
You will be charged when a session starts
$30.00
Information
Duration: 3 to 3.5 hours
Number of players: 2 to 6 players
Experience required: Beginner
Price per player-session
$30.00
About the adventure
It’s been fifty-three days since we set forth to a new world. We’ve traveled what the Magi called The Path of Stone, yet there is nothing but the vastness of darkness sprinkled with soft blinking lights in the distance. Once we arrive, if we ever do, I will oversee the scouts as they venture into whatever land we find. It is a task I took reluctantly, but an impartial soul must stand against political agendas. I’ve initially organized the guild to operate directly on our Golden Aramada as we find ground to establish a foothold in whatever land we reach. We must procure resources to build housing and a city to call our own. We are only fifth thousand souls that escapade The Devourer of Worlds. I worry about some of the intentions of some of the surviving leaders. We are not here to take what is not ours but to claim what has been unclaimed. Untouched land, build our own space without harming those that already live here. Monsters, and other demons, will be put to the blade if needed, but we will not head into war with established civilizations. I have secured our independence from the proposed Senate of Nations, operating in the interest of our city, not of any Senate or independent party. ~ Exerts of Kashandra Dumali’s journal on what awaits the Scouting Guild. ~ Join us on an adventure where we plot out an undiscovered land where mysteries abound. The previous civilizations have vanished and left ruins of great temples, cities, and other locations. It is up to the Guild of Scouts to find land for your brethren to set a foothold and have a chance to survive. Supplies have dwindled, but hope rises as we begin our journey with the first visage of land after fifty-four days of travel between worlds. Do you have the courage to lead the exploration of a forsaken land while dealing with old political conflicts that have sadly carried over from the ancient world to the new one? Some important tidbits: - Voice acting for NPCs - Immersive soundtrack - Good mix between battles and roleplay, both are so important to the experience! - Saftey tools are a must to make sure everyone is having a good (and safe!) time - Main books in DnDBeyond plus a wide assortment of additional books for you to choose your character from!
Additional Details
How to prepare
You need a forge Foundry, Discord, and DnD Beyond accounts. Please have a mic and the camera is not required but recommended. No need to learn the rules but it would be useful to know your character's abilities. Got a question? Send it over! Get an image to represent your character or use DnD Beyond options!
What I provide
Vast DnD Beyond collection All maps are custom-made by me and made to fit our current game! Fun voices at key moments.
Gameplay details
♠️ A healthy mix of combat and roleplaying. ♠️ Critical Hits Critical hits cause the damage on the dice to be doubled instead of rolling extra dice ♠️ Critical Failures and Critical Successes If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success. ♠️ Potions Drinking a potion is a bonus action ♠️ Group checks Some checks will require everyone in the group to make a check. The more success, the better the pass.
Content warnings
(none)
Safety tools used
Breaks
Debriefing
Lines and Veils
Session 0
How will character creation work
Characters are created before session zero. At session zero, we meet up and discuss as a group what we want from the game and the players. We can set up a time or you can send over your character once its complete.
Players can expect
Combat/Tactics: Medium
Roleplay: Medium
Puzzles: Medium
Experience Level: Beginner
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