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Strength of Thousands - A Highest-of-Magics Adventure Path for Pathfinder 2nd Edition

188 Reviews

Strength of Thousands - A Highest-of-Magics Adventure Path for Pathfinder 2nd Edition

Pathfinder 2e on Foundry VTT, Discord

Price per player-session
You will be charged when a session starts


  • Duration: 3 to 4 hours
  • Number of players: 2 to 6 players
  • Experience required: Beginner
  • Price per player-session

    About the adventure

    Rise through the ranks of the Magaambya, Golarion's oldest school of magic, from lowly initiate to master lore-speaker, uncovering sinister secrets and terrible truths that threaten to remake the world. A little Wakanda, and a little Hogwarts, the Magaambya is a place where great deeds are expected from every student. This is a long term campaign with a unique "macro" perspective - as the heroes move from lowly students to academic leaders with great responsibility and renown in conjunction with their adventures, the episodes of the campaign are separated by years, not days. Join for an unusual opportunity to take your player character through an epic journey from juvenile apprentice to learned sage during a single adventure. We will be playing weekly at regular 3-hour sessions through Foundry VTT (hosted on Forge) and Discord. This is a long-term first to twentieth level campaign.

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    188 Reviews


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    Additional Details

    How to prepare

    A good quality microphone (preferably a headset) is required to use Discord. I also strongly encourage players to use video during games. Games using video conferencing are usually more enjoyable for all parties, as video prevents misunderstandings and miscommunication. In addition you will need (free) accounts for Discord and Forge - the site hosting our Foundry VTT session.

    What I provide

    All handouts, maps, art, and character-building resources will be provided electronicaly either through Foundry or Discord.

    Gameplay details

    This is a long-term campaign spanning many different aspects of play, but the most unique element about is the long-term scope of the story we will be telling. The "in-game" time will span several years, allowing the player characters to mature and slowly rise from novice students to leadership roles within the world of the game. The challenges they face, however, and the cosmic struggle in which they will be forced to take part, will put even these accomplished loremasters to the test. The adventure has some dark moments, and once the players become caretakers of other students, the possibility of seeing those students in danger will become very real. We will discuss how we want to handle this subject, and any other potentially sensitive topics, during session zero. Any behaviour or language that makes other people feel uncomfortable or unwelcome will not be tolerated.

    Content warnings


    Safety tools used
    • Breaks
    • Lines and Veils
    • Open Door
    • Session 0
    • Stars and Wishes
    How will character creation work

    The adventure begins at 1st level and continues all the way to 20th level, for the final confrontation. Characters will be created on Foundry VTT. During session zero we will discuss character backgrounds and the way the characters arrive at their present role as novices of the academy. As all of the heroes are students at a magical academy, it is expected that they will all achieve some mastery over magic over the course of the campaign. The campaign allows all players to take the druid or wizard dedication as a free archetype.

    Players can expect

    • Combat/Tactics: High
    • Roleplay: Medium
    • Puzzles: Low
    • Experience Level: Beginner

    Player reviews (188)

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