●NEW CAMPAIGN ARC||Post Apocalyptic Junkyard Mechs●
Salvage Union on Foundry VTT, Discord
Price per player-session
You will be charged when a session starts
$25.00
Information
Duration: 3 to 4 hours
Number of players: 2 to 6 players
Experience required: Open to all
Price per player-session
$25.00
About the adventure
The scraping sounds of metal echo through the barren red rock desert. Hapless wastelanders scavenge a downed corporate cargo drone to sell for dried kelp rations. Hired corpo mercenaries begin their hunt to find who's responsible for their missing haul, all while raiders watch and wait for the dirty work to be done to stake their claim on the engagement. Whose side will you be on when the bullets fly. When the radiation storms blow will you offer shelter to those left among the scrap, or will you return after to scavenge their remnants. And when the monstrous bio-titans track your scent, will you direct your colony to keep moving, or to stand and fight the radiated monsters of the wastes. What Is This? Mad Max + Mechs in its simplest form! In all seriousness, it's an introduction to Salvage Union, a rules lite, post apocalyptic mech TTRPG, with fast intense combat, and a focus on narrative play and decision making, this system balances a high speed combat system to keep the story moving, while still giving players tons of build options. Conceptually revolving around the players scavenging the wastes out of a moving colony ship. You will expand and manage the colony, explore the wastes, and survive the horrors of the apocalyptic environment. Aren't Mech games really complicated? Not this one, with incredibly streamlined action and combat rolls, this is one of the most simplistic systems I've ever played, making it INCREDIBLY beginner friendly and making this game a blast to run for players new to the genre. Premise: In a Post-Apocalyptic world where mechs are commonplace, so far beyond our known civilization that most do not know the earths downfall. The only cites are corporate arcologies, which projects the appearance of paradise, where in actuality all who live within the cities are forced into a life of servitude to live and die for the corporations. Living off the scraps of the land, scavengers, raiders and mutants alike fight for remnants of scrapyard technology to survive amongst the horrific environment and radiated monsters that hunt them. You resist these ways of life: As a Salvage Union Operating out of a walking colony land ship, these walking cities house up to thousands of people as their union directs them through the wastes. In this campaign, you will be playing as Mech Pilots with custom built scrapyard mechs who run the colony, often sent out on missions throughout the wasteland to search for scrap, and uncover the mysteries of the ruined world.
Additional Details
How to prepare
You'll need a clear working microphone, discord, and an apocalyptic character concept in mind. When you join, I'll provide a link to my copy of the ruleset if you'd like to have a look over, but this will generally be a learn as you go experience.
What I provide
Foundry VTT server Fully integrated soundscape during play Custom tokens for players & enemies Hand made maps for play In depth guided character creation & background integration
Gameplay details
I run an open door policy during the game and encourage players to message me red flags before the game starts and leave that level of safety open before, during, and after. I have no qualms adjusting the story/planned gameplay to allow for a welcoming environment.
Content warnings
(none)
Safety tools used
Aftercare
Debriefing
Lines and Veils
Session 0
Stars and Wishes
How will character creation work
Character creation will take place privately before the session, I'll make myself available sometime before the designated session start time in the discord server to allow for any first time players to comfortably make their character, while I provide a premise to the game, as well as go over any concerns. I also encourage people to send me a little backstory to work into the game if they're looking for a bit more connection to the setting.
Players can expect
Combat/Tactics: Low
Roleplay: High
Puzzles: Medium
Experience Level: Open to all
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