Join a Heavily Roleplay, Intrigue, and Lore Focused Waterdeep Experience! LGBT+, POC, and Minority Friendly!

Dungeons & Dragons 5e on D&D Beyond, Discord, Roll20, Theater of the Mind

Dungeons & Dragons 5e

D&D Beyond


About the adventure

Waterdeep: The Crown of the North. Outside the city, the world has been thrown into chaos. Demon lords have risen, cults have struck throughout the Sword Coast, and now the City of Splendors is facing its own crises that threaten to rip it apart at the seams. Over the past month, the Zhentarim Mercenaries and Xanathar Thieves Guild have begun clashing in broad daylight, and guard patrols have increased tenfold. Rumors of a famous thief from a hundred years ago called The Black Viper fly from lips highborn and low as they steal right from under the nobility’s nose. Murders of elves and half-elves in the lower districts of the city are occurring weekly, and accusations seem to be pointing directly toward the newly formed Eilistraeen sanctuary in the North Ward. And on top of it all, Dagult Neverember, previous Open Lord of Waterdeep, has stashed half a million gold somewhere in the city, and it seems everyone is searching for the same prize. Dropped in the middle of it all, you come in. In a city rife with intrigue, clever words and good friends can serve you better than an open blade. Though, a sharp knife and good aim wouldn't be a bad thing to have as long as you keep it off the streets. This Waterdeep Dragon Heist Remix is one I created out of a mix of existing community material, as well as the decades of lore on the major NPCs and the city itself that I've woven together into the storyline, and more importantly with a focus on integrating the party to be a part of it all and dialing the intrigue of the module up to eleven! If you love story and RP-driven D&D games with a focus on uncovering secrets, making allies, and navigating intrigue in an urban environment, Waterdeep would love to have you! Just be aware, you WILL be punching UP! If you've ever wanted to play a bunch of nobodies thrown into a situation way over your head, bring your cunning and some good friends...or just some random strangers you got roped into this with. Either way it's going to be a ride. Some big and scary creatures swim just under Waterdeep's surface, and it seems like you're about to go fishing! Just try not to let them pull you into the harbor.

Professional Game Master

Kat F.


17 Reviews

7 years as a TTRPG player

7 years as a Game Master

19 games hosted

Brings all offical D&D material released by Wizards of the Coast over D&D Beyond, third party supplements, professional maps, music, handouts, and a narrative focused DMing style to the table

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Kat F. profile

Additional Details

How to prepare

You only need a mic! I also love it when people play with a camera, as it is fun to see people's reactions, but that is optional! Please make your mic is one that doesn't have constant background static, and can filter out noise that might be distracting. Additionally, please read over my character creation document, and I would also suggest reading over the People and Organization sheet as well as Locations of Waterdeep down below. Reading through all the way is NOT required, but I went ahead and wrote up important names and also locations that you can mine for ideas if you want to draw any into your character's story. I will need you to have a Roll20 Account, discord, and D&D Beyond. The Beyond 20 extension would also be useful as it will allow rolls done from D&D Beyond to show up in Roll20 as long as they are open in the same browser.

What I provide

I create detailed session recaps and documents to keep track of locations and NPCS/organizations that you can preview on spoiler free versions here. They are updated after each and every session. People and Organizations of Waterdeep: Locations of Waterdeep: In addition, I have every published product on D&D Beyond that I can share with you, allowing you instant access to all character creation options. I am not a voice actor, though I am trying to learn some basics currently and can do a few accents and voices fairly well. I also do try to vary tones, speech patterns, and other small aspects to bring them to life more, though again my experience in this area is limited. I will include high quality maps, music, and props as well through Roll20.

Gameplay details

Hello, I'm Kat (she/they) and as mentioned I've been creating content for this module for a good few years now, including my own remix I'm creating to publish on the DM's guild. To expand on what I've done to the module, this campaign is an amalgamation of my own work and things I've learned from prior Dragon Heist games, mixed with bits and pieces I've incorporated from the larger module community and Faerun lore. The goal is to create a more complex and cohesive overarching adventure that fleshes out aspects I feel the original Dragon Heist sadly overlooked or didn't tie together in a way that felt particularly satisfying, and really play into the themes of a rag tag band being pit up against overwhelming forces, and steadily figuring out just what that means and how to navigate through the scenario. At this point, it is likely double it's original size, if not more. By the end of the campaign there will be, by conservative estimate, likely around 50 sessions. So I wouldn't advise joining if you're looking for a quick fifteen session romp through the City of Splendors. Depending on just how engaged the party becomes with the NPCs, world, and events surrounding them it may be even longer! Something which I personally am always a fan of encouraging. We'll start at level 1, but VERY rapidly go up to level 3 in the first few sessions, and then after that will be slower leveling throughout the campaign and it will likely go up to level 8. After that? I will not be following it up with Dungeon of the Mad Mage, though I will mine that for potential content throughout the campaign. Instead I will take any remaining plot threads and party background content before sailing into personalized homebrew waters, so who knows where that will lead! Though...I may have a few ideas already. More than a few. Though that would be far in the future and who knows what could change with party interference? As far as I know, the city may not even be standing at the end of your time line. Though lets sure hope for a less grime outcome than that. This is not the Alexandrian, though I have borrowed ideas from it. This is going to be a campaign heavily focused on roleplay, storytelling, and urban intrigue. I do not make it a habit of having combat just for combat, but instead only try to insert it when it makes sense for the story. So the campaign can go stretches of time with no combat at all, or have combat be back to back across a number of sessions. It depends on where the party goes, what they choose to do, and who they piss off. But it certainly occurs less than in most 5e campaigns. Creating connections to organizations and NPCs will also be a big part of this storyline. Dragon Heist's main gimmick upon release was choosing one of four villains. I am not choosing. Instead, I have expanded the storyline to include all the antagonists, plus additional minor ones, fleshed out the stories of all the major characters so they tie better into each other and expand their interactions with the party and plot, and even added new small factions and characters to bridge the storylines. Each of them has their own goals, secrets, and motivations, and opinions just like the party, and will interact accordingly. It's not every day that a low level party can take on big names. And you will be. Maybe not directly (yet), unless you make some very ill advised choices. But you are small fish in a very populated and active pond. Which does not mean anything is hopeless! It just requires...creativity. And friends. And maybe some luck from time to time. But regardless, your party will be at the center. The high level threats and npcs around you does not make this any less YOUR story. But it is a story that can't be handled alone, so if you're looking for a campaign with a small number of heroes that save the world single handedly you should likely look elsewhere. In an urban center, people's paths have a nasty habit of tangling up. There are a lot of moving parts, so notetakers will find their skillsets coming in very handy, but if you aren't one to take good notes, don't worry. Because I have sheets for locations, NPCs, organizations, and recaps to look back on if you ever need any refreshers. People who will get the most out of this campaign are people that aren't afraid to get into the roleplay and actively engage. This is not a spoon-fed plot. You will get out of it what you put in, and the effort you take to learn about the people, places, and events will directly feed into what happens. We can talk as a group about what type of character you each want to play and make sure we have a strong, balanced dynamic of personalities in the party, and I will work with you and your concept to weave it into the narrative. At the core of my DM philosophy, your characters matter, and their story matters, and what they do will matter, regardless of what the outcome will be. If you love heavy RP games and enjoy puzzling out complex intrigue, meeting a colorful cast of NPCs, and carving out your story in a dense and diverse urban environment, I'd love to hear from you! Additional things to note: -Content Warnings are what COULD happen. Not what will. I will talk with everyone in session zero about if there are any hard lines on things that are too upsetting to include, and do my best to work around those limits in the story. But I do regularly have hard and dark topics in my game. There will be no rape or on screen sexual assault. I draw a hard line there, but many other topics may come up. I do not do this to glorify or make light of any such painful topics, and strive to treat their inclusion with care and tact for narrative and thematic purposes. -The more you give me to work with the more I will tie you into the story. I am more than happy to help brainstorm as well! I've been gaming in the Forgotten Realms since the start, and Waterdeep itself for a solid chunk of the last two years, and love offering ways to make characters feel part of the world they're inhabiting. -Every five sessions I will send out a anonymous check in survey to make sure everyone is still engaged and get feedback on what people like and what they would like to see more of. You are also always welcome to approach me with concerns or thoughts at any time.

Content warnings
  • Ableism
  • Abuse
  • Alcoholism
  • Alcohol Use
  • Animal abuse
  • Animal Cruelty
  • Blood
  • Body Horror
  • Character Death
  • Child Abandonment
  • Child Abuse
  • Child Death
  • Classism
  • Controlling Parents
  • Death
  • Doxxing
  • Drowning
  • Drugs (addiction, use, withdrawal)
  • Execution
  • Fire
  • Genocide
  • Gore
  • Guns
  • Hangings
  • Homophobia
  • Hostages
  • Illness
  • Insects
  • Kidnapping
  • Language/Cursing
  • Lifechanging Injury
  • Medical Issues
  • Memory Erasing
  • Microaggressions
  • Mind alteration
  • Mind Control
  • Misgendering
  • Misogyny
  • Murder
  • Mutilation of Corpses
  • Panic Attacks
  • Police Brutality
  • Prejudice
  • PTSD
  • Racial Profiling
  • Racism
  • Scars
  • Sexism
  • Sexual Content
  • Slavery
  • Snakes
  • Spiders
  • Suffocation
  • Suicide
  • Suicide Ideation
  • Talk of Superior Race
  • Terrorism
  • Torture
  • Transphobia
  • Trauma
  • Violence
  • Warfare
Safety tools used
  • Bleed
  • Breaks
  • Debriefing
  • Lines and Veils
  • Session 0
  • X, N, and O Cards
How will character creation work

We will be using a 29-point based point-buy system for character creation with standard 15 cap, and all races and classes that are official material are welcome. Unlike vanilla Dragon Heist, we start our adventure at level 1 but quickly grow to level 3 within the first few sessions (so go ahead and start planning for your subclass very early), with the adventure planned to go at least to level 8 and then further after the main module. You get one free feat, as long as it matches flavor with your character and can be justified by their background. I'll go over what feats you pick, but would ask for the starting feat to be made for mostly flavor reasons. So no sentinel, slasher, piercer, etc. Though those can certainly come later! I ask that player backstories do not exceed three and a half pages and that when you make a backstory, you include at least a few background NPCs, and one major and one minor goal, as well as give me an overview of their personality and if you have any particular type of character arc you'd like to aim for over the course of their story. The more ammo you give me the more I can use to bring your character in and draw on it for narrative focus. I would recommend looking up the Knife Theory of character creation for this campaign, as I use it heavily. Also, please create a few ties to Waterdeep as a city specifically, even if you're not native! This could be someone you just met, something you're looking for, a goal, etc. But definitely start casting down those hooks. It helps to have a character who already holds some investment in the city, though if you don't think that'll work with your character idea, don't worry! I will create hooks as we go as well. I will want to work with you directly on how the backstory is going to be implemented and the details of where they are coming from before the start of the game. I'm excited about your character and I want you to be excited too. That makes things more fun! The best campaigns are ones where everyone is excited about the PCs they're playing, and also those of the other players too! I also would love to help you brainstorm ways to work your character into the setting if that is something you would like to do as well. Any alignment is allowed, as long as they can realistically work in the group. The moment their demeanor and goals get in the way of group cohesion at a detrimental and irreparable level, they will become an NPC, and you will need to roll up a new character. In-game conflict can be fun! But all players need to be able to enjoy it, or it just becomes frustrating. If you choose to make a character that has goals that are against the party, or an alignment that will make them come into conflict, I will ask for an additional conversation between us before the game starts about how to mitigate things to keep party cohesion. Here is my Character Creation guide:

Players can expect

  • Combat/Tactics: Low
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Intermediate

Player reviews (17)

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Join a Heavily Roleplay, Intrigue, and Lore Focused Waterdeep Experience! LGBT+, POC, and Minority Friendly!

17 Reviews

Price per player-session
You will be charged when a session starts


  • Duration: 3.5 to 4.5 hours
  • Number of players: 2 to 6 players
  • Experience required: Intermediate
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