Jarpo's Jesters Presents: Baldur's Gate - Descent into Avernus
Dungeons & Dragons 5e on Roll20
About the adventure
Hell in a handbasket! Elturel, Baldur's Gate holier-than-thou sister city has vanished from the Forgotten Realms with only a massive crater left where it's white walls once stood. Refugees who somehow survived the apocalyptical disappearance have fled to Baldur's Gate only to find its doors are shut. This is the official published adventure from Wizards of the Coast. It's got horror, high fantasy, and sometimes hilarious elements to it. My style of play is quite similar to Matt Mercer's delivery: Silly voices, descriptive narration in and out of combat, and atmospheric music!
How to prepare
You will need the following basics in order to play: • Mic and headphones to prevent feedback and echoes. • Discord (free) to communicate • Roll20 account (free) • Syrinscape account (free) and the online software (also free) • Access to a laptop or desktop computer. • Open mind ready to play!
What I provide
5e books, compendiums, digital handouts, Roll20 pro account, custom tokens, Syrinscape Soundboard
As this is a long adventure, the roleplay and combat per session will vary. There will be sessions of entire combat, there will be sessions where you run into no combat. On average, you can expect about a 50/50 ratio. In the earlier sessions there are dungeon crawls, in the later sessions it's primarily driven by exploration. There's vehicular combat, Mad Max style and there's weird roleplay moments with unique devils and demons. As we are playing on Roll20, you can expect the combat to often be tactical, allowing each of you to carefully plot your next turn! This game is rated R for intense graphic descriptions, horror elements, and harsh language; it contains the following themes: • High Fantasy • Horror • Supernatural • Humorous • Gritty The following safety tools are available during play: • X-Card - A tool that allows anyone to edit out any content anyone is uncomfortable with as we play. Since most RPGs are improvisational and we won't know what will happen till it happens, it's possible the game will go in a direction people don't want. An X-Card is a simple tool to fix problems as they arise. • Open and Inclusive Conversation - While the X-Card is useful, it is not a replacement for conversation. If you prefer to talk about an issue that comes up instead of using the X-Card, please do!
- Body horror
- Character death
- Memory erasing
- Mind alteration
Safety tools used
- Session 0
- X, N, and O Cards
How will character creation work
We will have a short FREE session 0 and decide together where in the adventure we'd like to start, talk about characters, what VTT we'd like to use, and talk about the use of homebrew rules, if any. If you run the adventure start to finish, you'll go from level 1 - 13* (varies from group to group). Some groups find the beginning to be a little slow, as you don't really get to explore the meat of the campaign until around 4th or 5th level.
Players can expect
- Combat/Tactics: High
- Roleplay: High
- Puzzles: Medium
- Experience Level: None
Player reviews (66)
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