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Call of the Astral Plane - Spelljammer Academy & Light of Xaryxis

Call of the Astral Plane - Spelljammer Academy & Light of Xaryxis

Dungeons & Dragons 5e on D&D Beyond, Tale Spire

Price per player-session

You will be charged when a session starts

$20.00

Information

  • Duration: 3 to 3.5 hours

  • Number of players: 2 to 6 players

  • Experience required: None

Price per player-session
$20.00

About the adventure

Become a Spelljammer, a sailor of the Astral plane. Crew your own ship and set sail through the stars towards combat, diplomacy or trade. The void calls and new Spelljammers are always needed. Will you be able to survive the dangers of the void? 😊 Character driven storytelling while loosely attached to the Spelljammer Academy and Light of Xaryxis modules β›΅ Crew your own ship through the stars 🎭 Roleplay focused campaign where you can still expect challenging combat 🎨 Create you own 3D miniature to represent your character throughout the campaign πŸ—ΊοΈ Explore fantastic locations built in TaleSpire The Prince of Bral funds the Spelljammer Academy in Toril, home of the Forgotten Realms. Bral is always in need of new Spelljammers: explorers, traders and warriors of the void. Those with a magical ability are able to join the ranks of the Spelljammers, able to guide ships through wildspace and the astral sea. Everyone can join the Spelljammer Corps, who crew and defend the ships sailing through the void. Join Spelljammer Academy now for the opportunity of a lifetime!

Hispanic/Latinx
Neurodivergent
Teacher/Educator
Multi-lingual

1 year on StartPlaying

21 games hosted

Highly rated for: Creativity, Storytelling, Visual Aid

Additional Details

How to prepare

A working mic and a PC or laptop capable of running Discord (for voice) and a browser (Chrome of Firefox) for DnD beyond, as well as a stable internet connection. No other equipment is necessary since I will be streaming the 3D representation of the game world in TalesPire through Discord. A copy of TaleSpire is optional if players want to control their minis themselves but is not essential.

What I provide

I will construct each important location as well as a scale map of the Rock of Bral and other locations in TaleSpire. My Discord server will be used for voice chat. Combat, dice rolling and character editing will be done entirely through DnD Beyond, where I will share my library of sourcebooks. I will provide my large library of 3D recreations of places and characters for the campaign, as well as some spooky or exciting ambiance sound effects and music and the occasional unique or funny voice for important NPCs.

Gameplay details

Session 0 will include character discussion and creation (both mechanically in DnD Beyond and in Heroforge) as well as safety tools discussion. The campaign will be tailored towards player and character motivations. You can expect sessions focused on either exploration, investigation, combat, roleplay, or a combination of these.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Lines and Veils
  • Monte Cook RPG Consent Checklist
  • Session 0
  • Stars and Wishes
  • X, N, and O Cards
How will character creation work

At the start of the campaign the characters will be level 1. Characters will be created and added to the campaign in the DnD Beyond platform (requires creating an account). Character minis will be created through Heroforge and added to the 3D campaign setting in TaleSpire. Character creation will occur during session zero, or before a player's first session for ongoing campaigns.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: None

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