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Baldur’s Gate: Descent into Avernus

Baldur’s Gate: Descent into Avernus

Dungeons & Dragons 5e on Foundry VTT

Price per player-session
You will be charged when a session starts

$50.00

Information

  • Duration: 3 to 3 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session
$50.00

About the adventure

Baldur's Gate: Descent into Avernus, a thrilling D&D campaign that will take you on an unforgettable journey through the fiery depths of Avernus! Sing me a song of the holy city of Elturel, now disappeared from the Sword Coast. As refugees flood into Baldur's Gate from the neighboring land of Elturgard, you find yourself conscripted into the Flaming Fist, an army of mercenaries tasked with maintaining peace in the city. The grand Duke of Baldur's Gate is missing, and rumors of a connection between his disappearance and the fall of Elturel abound. Your mission: root out and destroy the followers of the evil gods Bane, Bhaal, and Myrkul, collectively known as the Dead Three, to prevent Baldur's Gate from suffering a similar fate. Join me on this adventure, affectionately described as Mad Max in hell, as we unravel the mysteries of Avernus! What to expect: 🔥 An epic campaign that takes you from level 1 to level 20, providing challenging encounters and thrilling moments throughout the journey in the fiery hellscape of Avernus. 🔥 Unique homebrew additions to the campaign that will extend and improve the Descent into Avernus storyline, adding new layers of excitement and challenge to the adventure. 🔥 Gripping narration that will immerse you in the dark and twisted world of Avernus, evoking a sense of dread and suspense in every encounter. 🔥 Stunning artwork depicting the monstrous denizens of Avernus, bringing the infernal atmosphere to life at your gaming table. 🔥 Hand-picked playlists to create the perfect ambient soundtrack for your sessions, heightening the tension and excitement of your adventure through the Nine Hells. 🔥 Each NPC in my campaign has a distinct personality and voice, enhancing the roleplaying experience and adding depth to the story. 🔥 As a bonus, you'll receive a free level 1 feat to help you survive the challenges of Avernus - you'll need it! Join the battle for Baldur's Gate and help prevent the spread of darkness in Avernus. Don't miss out on this epic D&D adventure! Reserve your spot now!

Roxas (he/him)

LN

5.0

(187)

Streamer
Voice Actor
PQ

3 years on StartPlaying

dO

1155 games hosted

sr

Highly rated for: Voices, Sets the Mood, Storytelling

eF

Average response time: 1 hour

eU

Response rate: 80%

Additional Details

How to prepare

You will need a D&D Beyond account, Syrinscape account, and a Discord Account. A decent mic, headset and computer are also required. Other than that there is nothing players need to bring with them to session.

What I provide

I bring to the table the complete collection on D&D Beyond which gives the players in my campaigns access to all of that content. Foundry VTT a powerful software with dynamic lighting and special effects capabilities.

Gameplay details

A typical session will be everyone logging into D&D Beyond, then joining discord, and joining the Foundry VTT link. After everyone is situated and ready to go then we will jump right into the game. Exploring and role-playing will be large portions of the game as well as combat. This is a game for people who like gritty realism combined with high fantasy, an accurate comparison would be the Witcher series. I like to play my games with a healthy mix of role-playing and combat. There is also a good amount of serious and silly content. You can expect the game to be fully fleshed out, everywhere you go there will be a map or animated artwork to show you what your surroundings look like accompanied by a narrative explanation. I pride myself on my voice acting skills and will do my best to breathe life into every NPC. What I can’t do with my voice I supplement with voice mods. Character death is a serious possibility, especially at early levels. This is because I do not pull punches and let the dice fall where they may. I feel the world seems much more alive and realistic when you are bumping into things that are both easy to take care of and nearly impossible to manage. Knowing when to run is one of the greatest skills an adventurer must possess. I want to get your adrenaline pumping in dangerous situations and make it feel as real as possible. I require everyone to be on time and ready for the session and expect them to stay for the entirety unless an emergency arises. I expect people to stay in character as much as possible and I do not tolerate metagaming. I run a mature game and any topic may come up at the table in game, if there are any specific lines you would like to avoid crossing please feel free to message me and I will make a note of it. You can expect to have a 10-minute break around mid-session for grabbing snacks, drinks, and bio breaks. House Rules: 🔥 Potions: It is a bonus action to swig a potion. 🔥 Flanking: Flanking confers a +2 bonus to attack rolls instead of advantage. 🔥 Critical Hits: Critical hits cause the damage on the dice to be doubled instead of rolling extra dice. 🔥 Critical failures and Critical Successes: If a roll results in a natural 1, it is considered a failure. On the other hand, if the roll is a natural 20, it is always a success and may also have additional benefits, which are determined by me. 🔥 Death Saves: Death saving throws are done privately. 🔥 Stealth Outside Combat: Players make (Dexterity) Stealth rolls only when someone is in a position to see them or look for them. 🔥 Investigation Checks For Traps: When searching for traps, the person checking will roll a check once and continue to use that result until a trap is found in order to avoid constantly rolling. 🔥 Vicious Mockery or Tasha’s Hideous Laughter: If you use vicious mockery or Tasha’s hideous laughter and your joke/insult makes me laugh, the target gets no saving throw.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Lines and Veils
  • Session 0
How will character creation work

Characters will be created before the first session. I run a session 0 sort of interview after you apply to answer any questions and make sure everyone is comfortable and has their character ready. Backstories should be written before session 1 as well.

Players can expect

  • Combat/Tactics: Medium
  • Roleplay: Medium
  • Puzzles: Medium
  • Experience Level: Open to all

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