The Magic Escape Room: Monster Mayhem

The Magic Escape Room: Monster Mayhem

Urgent job. Big pay. And right in the middle of the Monster Festival! A wizard asks you to retrieve an important artifact before its too late.

TYPE

One-Shot

LEVELS

5

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$15.00

/ Session

Details

1 player following this game

Once / Saturday - 11:00 PM UTC

Nov 14

Session Duration / 4–5 hours

1 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

A Level 5 One-Shot *Halloween Spin on the Magic Escape Room* The Steel Drakes have been commissioned to aid an eccentric wizard by the name of Fuzzle Fizzwick. He insists the matter is of the utmost urgency, so urgent, in fact, that details were difficult to provide in his initial message. What he did make clear was this: he requires capable adventurers immediately, and he is willing to pay handsomely for their assistance. Fizzwick’s claim is that an artifact must be retrieved or the Monster Festival's main attractions, the Monsters, will go insane. On the outskirts of Fayfair, unassuming at a glance, Fizzick has a booth set up in the Festival Grounds. There, he assures you the situation is contained. Mostly. He also assures you that everything is perfectly safe, after a fashion. When pressed for specifics, his answers tend to wander into enthusiastic explanations of magical theory, experimental design, and “unexpected but fascinating outcomes.” What becomes clear is this: something has gone wrong. Not catastrophically, not yet, but enough that Fuzzle is unwilling to leave it unattended for even a moment longer. And yet… there’s something else beneath his urgency. A spark of pride. A glint of anticipation. As though, despite the risk, this “problem” might also be something more. Whatever the truth may be, time is not on your side. The Steel Drakes are called to act, not just for coin, but to prevent whatever strange complication Fuzzle Fizzwick has predicted for the creatures of the Festival. Will you solve the problem… or discover that you’ve stepped into something far more elaborate than a simple job? You Can Expect: - Riddles and puzzles - Combat with classic creatures - A touch of humor and unpredictability - A final encounter that tests both strategy and adaptability - Collaborative gameplay, where every player’s input can make a difference

Game style

Combat Heavy

Roleplay Heavy

Dungeon Crawl

Rules as Written (RaW)

Rule of Cool (RoC)

Tactical / Crunchy

Meet the Game Master

5.0

(37)

TOP GM
Hispanic/Latinx
Military Veteran
Cosplayer
Parent

Less than a year on StartPlaying

65 games hosted

Highly rated for: Inclusive, Visual Aid, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

Hello, everyone! I have run several games spanning about 5 years and ranging from DnD5e/5.5e to homemade TTRPGs with my family, friends, and kids. I have never found a medium quite like TTRPGs and believe it is the ultimate storytelling and gaming experience that's out there. The way it can bring together folks from all walks of life to tell a story unique, interesting, fun and heartbreaking all at once is nothing less than narrative magic. I hope to bring my character central gameplay to those interested in a story focused environment where we can experience the magic DnD has to offer. Options for Family friendly environment available as well. Your first session with me is free! Please message me to secure your free session.

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Character creation

Creating your character

NEW and RETURNING PLAYERS: Please follow the links to the discord channel and DnD Beyond campaign. 1) Follow and complete the Discord Onboarding and ensure you receive the "Verified" role. If you have any issues, please dm GM Killiyan. 2) Create your character on D&D Beyond through the campaign link in the message sent. Assistance in character creation is always available as well. Simply message me on Discord to get started. 3) Create your character on the DnDBeyond campaign following the guidelines below: Creation - Use any Species (exclude ability score increases from 2014 species) - 2024 Rules, Backgrounds and Feats - Standard Array or Point Buy for attributes - Level 5 - All Partner/Third-Party content is subject to pre-approval. Include in your inventory: - 1 Uncommon Magical Items - 2 Non-Magical Items of your choosing (after starting items) - 1 Potion of Healing

What to expect

Preparing for the session

Virtual Needs: -DnD Beyond account (Free) -Roll20 account (Free) -Beyond20 extension (Free and linked in my discord) Equipment Needs: -Functional Desktop or laptop (Tablets and phone are strongly discouraged) -Functional Microphone (Minimal background noise or PTT) - *Optional* Webcam Other Needs: -Understanding of the basic concept of DnD 5e -Willingness to act as part of a team

What Killiyan brings to the table

As a GM, it is my job to ensure that you are enjoying the game as a whole. With the structure of the rules as a guide and the freedom of leaning into Rule of Cool if necessary, I attempt to create engaging and satisfying gameplay. I typically run a more serious game, but laughter and humor have a firm place no matter the stakes of the world. Sometimes you will trip and fall on your face, and it will be hilarious. Key Points: -Roleplay is needed to experience the game to its fullest. Whether you explain your characters actions in third-person, voice a line or two here and there, or come complete with a special voice and character accurate quips, it is all accepted and encouraged. -Combat will feel dangerous and threatening most of the time with later levels having chances of being "EZPZ". Strategy has its place but active combat is quick; 6 seconds of time translated into 1 round of turns. There's no time to ask your party what to do once combat is rolling! Logistics: We will run our game on Roll20 and DnD Beyond. Discussion will be had in discord on topics such as attendance, character creation, and more. Fixed level One-Shot | Ambient Music | Player Story | Intense Combat

Homebrew rules

Critical Hits When you score a critical hit, you deal maximum damage for the weapon plus an additional normal roll of weapon damage. Any additional damage types (Sneak Attack, Smite, elemental effects, etc.) are rolled normally but still get the extra dice for said damage roll. Example: Longsword Weapon attack = 1d8 + 4 Critical hit = 8 (max) + 1d8 + 4 A Paladin crits with a longsword and uses Divine Smite 2nd level (normally 3d8 radiant). On the crit, you would roll 8 (max) + 1d8 (weapon) + 4 + 6d8 (smite). Potions of Healing Drinking a potion as a bonus action heals as normal—roll the dice. Drinking a potion as an action gives maximum healing—no roll. Example: Potion of Healing (2d4 + 2): Bonus Action = Roll 2d4 + 2 Action = Heal for 10 HP (max)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Killiyan creates a safe table

Every session will have allotted times to discuss things in the Stars and Wishes format as well as any outright concerns. This will be before and after the session. If concerns arise mid-session, each player is able to request a break to discuss, reach out through direct messages on discord, or voice concerns in the campaign chat; all without scrutiny. I will do my best to create an enjoyable environment that is both thrilling and irl safe. Feedback is strongly encouraged!

Content warnings

Abuse
Animal abuse
Animal Cruelty
Animal Death
Blood
Body Horror
Cannibalism
Character Death
Death
Emotional Abuse
Extreme Violence
Fire
Forced Blood Draining
Gore
Hostages
Kidnapping
Mental Illness
Mind alteration
Murder
Mutilation
Mutilation of Corpses
Scars
Small Spaces (Claustrophobia)
Torture
Violence
Sexual Assault
Sexual Predator

Safety tools used

Frequently asked questions