UNMOORED | D&D 5e 2024

UNMOORED | D&D 5e 2024

After being cursed by a terrifying wizard, a group of adventurers are thrust into a new set of circumstances every time they take a long rest.

TYPE

Campaign

LEVELS

3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$30.00

/ Session

Details

Weekly / Monday - 7:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 20+ Sessions

1 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

1/5

About the adventure

You forded the raging whitecaps of the Great River Stammer, climbed the uncountable steps of Krestfallen Keep, fought back the terrifying Beasts of Wildew, and now there is just one thing left to do to complete your quest: strike down the Mad Wizard Helbaer before he can harness the powers of the Filigreed Comet for himself… But the Wizard has one final trick up his voluminous sleeve. He begins to mutter the incantation and you feel yourself becoming strangely… UNMOORED. In “Unmoored” you and your fellow adventurers will work together to unravel the curse that was laid upon you that night: each time you take a long rest, you are teleported to a random location across the realm. Over the course of approximately 30 sessions, you will seek out the means of disrupting the curse - recruiting aid, tracking down strange arcane ingredients, and preparing your ritual - all while teleporting around the realm of Vicancenian. All the while The Mad Wizard grows stronger…

Game style

Theater of the Mind

Meet the Game Master
Podcaster

2 years on StartPlaying

115 games hosted

Highly rated for: Storytelling, Creativity, Inclusive

About me

Hi, I'm Sam! I'm an award-nominated GM and player who's been enjoying tabletop games since being introduced to them in middle school. I've been running games for players both old and new since 2015, and have completed several multi-year campaigns, as well as a string of shorter games. I was currently the GM of "Genre Space", a sci-fi anthology actual-play show, and I have been a regular performer on shows including as the GM of "Pest Control (Monster of the Week, 2018-2025), a player on "Hijinks & Handlebars" (Kids on Bikes, 2018-2020), and a guest on both "$2 Creature Feature" (2021-2026), and “The Monster’s Playbook” (2025). I have experience running D&D 5e, Daggerheart, Monster of the Week, Beam Saber, Kids on Bikes, Kids on Brooms, Monsterhearts, Icarus, Alice is Missing, The Ground Itself, Blades in the Dark, The Quiet Year, Dungeon World, Good Society, Heart: The City Beneath, Mythic Bastionland, Mothership, and more. I'd love to help make your next campaign unforgettable!

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Character creation

Creating your character

We will walk through the creation of Level 3 adventurers as a group during our Session 0, but everyone is encouraged to bring 1-3 character concepts with them so we have a place to start.

What to expect

Preparing for the session

Welcome Adventurers! Please join the Discord and message me in the general chat to be added to the relevant campaign: https://discord.gg/nR3HtdbG2 And please add a character to this D&D Beyond campaign. You can fill out as much of your character as you like, just keep in mind that we'll be building/finalizing characters together in our Session 0: https://www.dndbeyond.com/campaigns/join/8217202786278530 In addition, everyone should plan to have access to the following: - A computer microphone of some kind (I would also strongly recommend a webcam) - A Zoom account - A Roll20 account - A D&D Beyond account - A Discord account - Access to Google Docs/Sheets

What Sam Richardson brings to the table

I'll provide a Roll20 environments for important conflicts, and we'll keep character sheets together in a D&D Beyond digital campaign. Smaller encounters will be run "theater of the mind" style. For the most part, my GM style leans into Rule of Cool - I want to encourage you to make the fun choice, not always the safe one!

Homebrew rules

For this game, we'll be using the following homebrew rules: CLEAVE - When a melee attack reduces an undamaged creature to 0 hit points, any excess damage from that attack might carry over to another creature nearby. The attacker targets another creature within reach and, if the original attack roll can hit it, applies any remaining damage to it. If that creature was undamaged and is likewise reduced to 0 hit points, repeat this process, carrying over the remaining damage until there are no valid targets, or until the damage carried over fails to reduce an undamaged creature to 0 hit points. POTIONS - Potions may be consumed as either a bonus action, or an action. DEATH SAVES - Incurred failures on death saves are only reset with a long rest.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Sam Richardson creates a safe table

Session 0 will be a free session to go over the game, rules, setting, tone, and player characters as well as initial conversations about Lines & Veils, and the creation of X/N/O cards to be held up or messaged during play. From there, we'll jump right into the game starting with Session 1!

Content warnings

Blood
Death
Violence

Safety tools used

Frequently asked questions