Dragon of Stormwreck Isle
After a shipwreck, you wake up on the beaches of Stormwreck Isle. Legends has it that it was a battleground for Dragons.
$10.00
/ Session
Details
Weekly / Wednesday - 10:00 PM UTC
Session Duration / 3–4 hours
0 / 6 Seats Filled
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About the adventure
You wake up on a beach after a storm. The dead are rising on Stormwreck Isle. You see phantasms of dragons in the sky. The locals of Stormwreck need help when a Wyvern seeks Draconic Ascension. Stop him before he conquers the Isles. For players of all stripes, Level 1-5 in a Viking inspired region of a Homebrew world
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Heavy
Dungeon Crawl
Hexcrawl / Exploration
Game themes
Meet the Game Master
1 year on StartPlaying
About me
I am Safira Aditya. I have been running rpgs since I was in middle school since no one else wanted to run on. I mostly run fantasy rpgs whether urban or high fantasy. Nowadays, I skew more into Dark fantasy like my favorite book series, Malazan.
View Profile →Character creation
Creating your character
Starting Level: 1 Classes: All classes are available including Bloodhunter and Scholar. I will post links to these two classes. Species: Humans, Shifter, Dhampir, Halflings, Tieflings, Goblins Water and Air Genasi, Rimekin, Elves, Half-Elves/Khrovar, Kobolds, and Reborn Backgrounds: Any as long as they are in DnD 2024 Subclasses: All Subclasses in 2024 are available. Playing a Sidekick from Tasha's Cauldron is also allowed. You may choose any non-humanoid monster from official books with CR 1/2 or below. I just have to okay it.
What to expect
Preparing for the session
You will need a Discord and a Roll20 account. This game will have a Discord server for you to join.
What Safira brings to the table
My combats tend to be tactical and dangerous, but players are always free to escape, parley, etc. I used Ambient music frequently, and I prefer Rule of Cool. If you are a new player, I will have pre-mades
Homebrew rules
DEATH If you get 3 Death successes, you go up back at 1 hp. On a Crit, you get Hit Die+Con+level hp back instead. When you get up without a crit, you get an extra failed death save next time you go down until you take a short rest. Healing Kit stabilizing gives you same as crit. Spare the Dying full stabilizes you and you get back up at 1 hp after 1d4 rounds. POTIONS If you spend an action to drink or administer the potion, you give max hp from potion INITIATIVE If you roll a Nat 20, you got first. If you roll a Nat 1, you go last. Actual rolls for ties ATTUNEMENTS Attunement slots equal to Proficiency Bonus Save Crits/Fails Crit success is 0 damage. Crit fail is 2x damage Character creation rules Ranger Special Rule--> Hunter's Mark does not require concentration Beastmaster Ranger--> Ignore the beast stat blocks. Just pick a beast, and that beast has sidekick levels Bloodhunters are like Witchers from the Witcher series Scholars are a nonmagical Intelligence based class For Clerics, if they are using their God's favored weapon, they get +1 to Attack rolls
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Safira creates a safe table
I will post an intro doc which will include Lines and Veils. We will go over this document along with my house rules. After every session, I will send a Stars and Wishes survey to see what my players wish to see next.
Content warnings
Safety tools used