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My Hero Academia Inspired|Mutants and Mastermind|Anime Sandbox
Train at Pinnacle Hero Academy, master your Quirk, and face real crises. When the world starts watching, what kind of hero will you become?
$30.00
/ Session
Details
1 player following this game
Weekly / Saturday - 12:00 PM UTC
Oct 24 / Session 0
Session Duration / 3 hours
7 / 7 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
》Custom-Built Foundry VTT Modules GM Made • Player Tested https://youtu.be/OvemJO7zFYk https://youtu.be/tgHRF0byOrg ------------✦✧✦----------- ℙ𝕀ℕℕ𝔸ℂ𝕃𝔼 ℍ𝔼ℝ𝕆 𝔸ℂ𝔸𝔻𝔼𝕄𝕐 -----------✦⟐✧⟐✦---------- ✦✧ Welcome to Pinnacle Hero Academy, one of the country's elite schools for the next generation of professional heroes. This is an original superhero universe inspired by the energy and hero-school structure of My Hero Academia, with its own students, Pro Heroes, villains, agencies, and world. Most people are born with extraordinary abilities known as Quirks. Having power is easy. Becoming a hero is not. ✦✧ You begin as a 14–16-year-old First-Year student in Class 1-A. You will train to control your Quirk, rescue civilians, work as a team, investigate crimes, handle the public, and decide what kind of hero you want to become. ✦✧ Your Hero Name and costume are developed during the campaign. Through training, support equipment, costume design, and character growth, you will build the identity you eventually present to the world. ✦✧ Classes matter. Pro Heroes and specialists can help you develop new techniques, improve your equipment, and grow beyond your starting abilities. ✦✧ Hero work is more than fighting villains. Missions may involve rescues, disasters, investigations, hostages, public safety, and difficult decisions where throwing the first punch is not always the answer. ✦✧ Your reputation matters. Teachers, agencies, scouts, civilians, reporters, rivals, and villains are paying attention. Competitions and major events can lead to internships, new relationships, and future opportunities. ------------✦✧✦----------- 𝔾𝕒𝕞𝕖 𝔼𝕩𝕡𝕖𝕔𝕥𝕒𝕥𝕚𝕠𝕟𝕤 -----------✦⟐✧⟐✦---------- 》Tailor-Made Heroes, Villains, Maps, Art, Animations, and Encounters 》Beginner to Pro Friendly: ┇𝟝》★★★★★ 》Character Development: ┇𝟝》★★★★★ 》Tactics / Combat: ┇𝟝》★★★★★ 》Role Playing: ┇𝟝》★★★★★ 》Personalized Gear / Art: ┇𝟝》★★★★★ 》School Life: ┇𝟜》★★★★ 》Exploration: ┇𝟜》★★★★ 》Investigation: ┇𝟜》★★★★ 》Puzzles / Challenges: ┇𝟛》★★★ 》Crafting / Invention: ┇𝟛》★★★
Game style
Sandbox / Open World
Rule of Cool (RoC)
Theater of the Mind
Realm Building
Meet the Game Master
About me
✧✦ You can expect 》Custom loot made to tempt fate 》Fights where bad ideas get great results 》NPCs with grudges, gossip, and goals 》Twists you didn’t see coming but definitely caused ✦✧ Start Here: https://ctrlaltdefeatam.github.io/ ✦✧ Discord: https://discord.gg/fBf7xw2bmB ✦✧ Patreon: https://www.patreon.com/Ctrl_Alt_Defeat ✦✧ YouTube: https://www.youtube.com/@Ctrl_Alt_Defeat-GM ✧✦ Looking for a fantasy game that hits like a high-octane anime and plays like a personal odyssey? You found it! Whether you're a total newbie or a battle-scarred vet, I bring the same vibe: inclusive, imaginative, passion, and rule of cool player focus. ✧✦ After years in the TTRPG trenches (plus a few side quests in writing, coding, mentalism, and parenthood), I’ve built tables where gritty fantasy, devil fruit brawls, dieselpunk drama, and grimdark space chaos collide. ✧✦ My players shape the story. I build evolving rivals, custom loot, cinematic scenes, and worlds that breathe. And whether you're theorycrafting your next character or stepping into D&D for the first time, I’ve got your back with patient teaching, Foundry support, and one-on-ones.
View Profile →Character creation
Creating your character
✦✧ Players begin as First-Year Pinnacle Hero Academy students. 》https://ctrlaltdefeatam.github.io/M-M-Aid-CtrlAltDeaft/ 》Mutants & Masterminds Third Edition 》Power Level 6 》90 Power Points 》Approximately 14 to 16 years old 》Custom Quirks encouraged 》Original characters strongly encouraged 》No Hero Name required at character creation 》No finished Hero Costume required at character creation ✦✧ Your Hero Name becomes part of the campaign. You will eventually choose the identity that represents you to agencies, civilians, reporters, villains, and the wider hero community. ✦✧ Your Hero Costume is also developed during play. Your original character artwork can begin with ordinary clothing or an early prototype look. Once you reach Pinnacle's costume program, your official professional suit becomes part of your character's growth. Costumes can be more than appearance. They may stabilize a dangerous Quirk, improve control, protect the wearer, carry support equipment, compensate for weaknesses, or enhance something your character already does. ✦✧ I am also available to collaborate one-on-one before the campaign through Discord to help turn your character concept into a functional Mutants & Masterminds build. The goal is not simply to make a powerful character. The goal is to make your hero.
What to expect
Preparing for the session
✦✧ You'll need: 》Microphone 》Discord 》Reliable internet connection 》Free Forge Account https://forge-vtt.com/ 》A willingness to work as part of a hero team Previous experience with Mutants & Masterminds 3e is not required. Previous knowledge of My Hero Academia is not required. I can help build your character, explain the system, and teach the rules during play.
What Drew 》ℂ𝕥𝕣𝕝.𝔸𝕝𝕥.𝔻𝕖𝕗𝕖𝕒𝕥 brings to the table
✦✧ Custom-Built Foundry VTT Modules GM Made Player Tested 》Custom UI https://youtu.be/NUDuAtrVmac 》Live Maps https://www.youtube.com/watch?v=tgHRF0byOrg 》Breaktime Mini-Games and Trivia https://youtu.be/wCHHIOezszI 》Visual Voice Module https://youtu.be/S7JwAgNux1s 》Challenge Cards https://youtu.be/L7ixsdzOh1M 》Many Many More, all created by your GM ✦✧ A Fully Built Hero Academy Pinnacle is not simply a backdrop. Students can explore classrooms, training facilities, dorms, workshops, laboratories, medical facilities, stadiums, libraries, cafeterias, costume departments, and specialized hero-training environments. Different locations offer different opportunities for character advancement and roleplay. ✦✧ Immersive Maps & Visuals 》Custom Foundry VTT maps 》Custom hero and villain artwork 》Animated scenes 》Cinematic transitions 》Procured music 》Real-world-inspired locations adapted into a superhero setting ✦✧ Dynamic Gameplay Style 》Heavy character agency 》Team-focused encounters 》Tactical combat 》Roleplay-driven progression 》Character spotlights without abandoning the group 》Creative Quirk use encouraged 》Optional pre-generated heroes available
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Drew 》ℂ𝕥𝕣𝕝.𝔸𝕝𝕥.𝔻𝕖𝕗𝕖𝕒𝕥 creates a safe table
✦✧ The campaign is built around character agency, teamwork, creativity, and momentum. Mutants & Masterminds gives players enormous freedom in what their characters can attempt, and I want players to actually use that freedom. Creative solutions are encouraged. Unusual Quirk interactions are encouraged. Talking down a villain can matter just as much as defeating one. Saving civilians can matter more than winning the fight. And sometimes failing an objective creates a better story than succeeding perfectly. I respect the rules so players understand how the world works, but the Rule of Cool is absolutely part of the table when an idea fits the scene and creates a memorable moment. I also offer optional one-on-one sessions to work on character goals, Quirk development, costumes, equipment, personal storylines, or future abilities. Pinnacle Hero Academy is ultimately about watching a group of inexperienced students slowly become the heroes everyone else believed they could be.
Content warnings
Safety tools used
