Dredges of the Black Sun [Session Zero Free! 1st player 50% off]
Ruin blankets the world, with broken people left to pick up the pieces. Will you be able to build something from the ruins, Or fall to the shadows?
$20.00
/ Session
Details
Weekly / Saturday - 12:00 AM UTC
Session Duration / 3–4 hours
1 / 5 Seats Filled
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About the adventure
It is the year 263 of the 5th age, and the world still reels from calamity. An epoch of chaos known as the Era of the Black Sun, When the sun was swallowed by darkness, and time was shattered and cast asunder. Reality was broken and reshaped by the hands of mad gods, leaving only the ash of fallen kingdoms in its wake. However, eventually this time of chaos would come to an end. Thanks to the efforts of heroes from days past. But the damage was already done, the foundations not just cracked but shattered and misplaced. The many marvels of the 4th age are now lost to the past. With new kingdoms building themselves up from the cinders of desolation. But wicked things still lurk in the light, and the shadows of the past still hang high over the present. It has left many with a simple question, what will become of this new age? Will it bring about a new age of peace and prosperity, Or will it be shattered under the weight of everything that has been or will ever be? Only time can ever tell.
Game style
Roleplay Heavy
Realm Building
Rule of Cool (RoC)
Combat Heavy
Meet the Game Master
About me
Hello, I am a 23 M, and I have been playing DND 5E for around six years, and I have been a DM for five years, and before that, I have been writing since I have been in third grade. I have always liked to create fun and engaging stories and figured why not try and make some money off of it lol.
View Profile →Character creation
Creating your character
We will be going over character creation during session 0, which as always is free. During the session zero, we will be going over races, classes, rules, approved homebrew etc. You will be starting at level 1, and all official D&D books are allowed. If you have any supplementary 3rd party books, or any homebrew you want to include. We will also be going over that during the session 0.
What to expect
Preparing for the session
We will be using Forge VTT as our main platform, along with Discord as are main means of communication. I will also have a D&D Beyond group made for those who do not wish to have there character solely on Forge. We will also be using the Spell Points system, so I recommend you use a spell point calculator if you do not want to use the one in forge.
What Journeymen brings to the table
I have all of the D&D 5.5e main books, along with older additions as well. I also make most of my own maps, and any that I do not make myself. I take from the amazing Czepeku. Along with this, I have always played into the playstyle of Power Fantasy. I like making players powerful and throwing them against tough enemies. I have always been the type of GM to put story first and rules second, so if I think something is cool enough. We can usually work something out. Along with this, I have designed several homebrew systems and powers to help make you all feel more powerful.
Homebrew rules
I have several homebrew rules that we will be going over during our session zero. Here are just some brief examples. Healing Potions: When you are drinking a healing potion, you can choose to do so as a bonus action rolling normally. However, if you choose to still use an action to drink it. You instead treat it as if you rolled max. Spell Points: Instead of the standard spell slots, I use the variant rule of spell points. Spell points work almost the same as spell slots but instead allow a greater flexibility of casting. Along with this, I have created mana potions. Which allow you to regain some spell points during the heat of combat. Hit Dice: When rolling your Hit Dice on a level up, if you ever roll a number below your constitution modifier. You can instead take you modifier instead. In addition, at level 1 you gain an additional hit dice and can add it to your Total HP. Birth Signs: A Birth Sign is a system I designed from the ground up. At level 1 you select your sign and gain a unique set of abilities or traits that grow with you. Adding new versatility, and avenues of play during your game! Companions: If you ever need help during your adventures, have no fear for the companions are here. Companions are special NPCS that you can acquire through the game, they can be used for a variety of purposes. From helping in combat, to completing quests, or managing your Bastions in your absence. Psionics: Along with magic, there is the mysterious power of Psionics. Using my own Homebrewed Sanity Score. Psionics are powers and abilities wholly different from the normal magics that you know. Allowing you to preform feats never before seen. Reworked Bastions: I have also taking to reworking Bastions a bit. Adding new facilities and tweaking old ones to add some more versatility and fun. Transformations: Have the ability to become a beast of the hunt or a creature of shadow with my own systems for Lycanthrope and Vampirism. Gaining new abilities and feats to add and shape to your style of play. All this & more will be included, and will be gone over during the session zero.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Journeymen creates a safe table
During our Session Zero, we will be going over any triggers and or types of content that you want to avoid. Along with this, if you ever have an issue during play or after. Do not be afraid to come to me to talk about it. We are all here to have fun after all, not to end up as a reddit horror story.
Content warnings
Safety tools used
