Netrunner Shadow Of Beanstalk: Lunar Insurrection

Netrunner Shadow Of Beanstalk: Lunar Insurrection

Something is wrong in the Rusty Ring. NBN smells fishy and there is an ongoing snowball toward the Lunar Insurrection.

TYPE

Campaign

SYSTEM

Genesys

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$20.00

/ Session

Details

Bi-weekly / Sunday - 3:00 PM UTC

Session Duration / 2–3 hours

Campaign Length / 2–6 Sessions

0 / 5 Seats Filled

Report Adventure

Money Back Guarantee

StartPlaying Money Back Guarantee

If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy

This game will begin once 3 players have joined
About the adventure

The lunar insurrection has begun. This is the precursor to the Worlds War and the martian war ending in the assault on the Beanstalk. It starts in Heinlein and the first job is the Rusty Ring. The Ring is old lunar mining infrastructure. A "routine" job there starts turning up inconsistencies that are difficult to explain away. As the group follows the trail, the campaign opens into corporate espionage, network intrusion, worker unrest, lunar politics, and increasingly dangerous choices about what information should be exposed, buried, sold, or used. Eventually those pressures reach Kaguya, where tensions that have been building across the Moon can no longer stay hidden. What begins in the Rusty Ring grows into events that will change lunar politics for years afterward. This is an Android/Netrunner campaign using Genesys, with investigation, runs through physical and digital spaces, corporate intrigue, social choices, and tactical action. Your decisions can affect who trusts you, what becomes public, and how later events unfold.

Game themes

Meet the Game Master
Artist
Game Designer

Less than a year on StartPlaying

49 games hosted

Highly rated for: Creativity, Beginner Friendly, Inclusive

Average response time: 24+ hours

Response rate: 100%

About me

I like to run player-driven RPGs where your character, backstory, and decisions actually change the world around you. My tables range from published adventures to deeply customized living-world campaigns, with an emphasis on player agency, memorable NPCs, exploration, mysteries, and meaningful consequences. I do also run linear modules for story driven campaigns, but don't prefer them as much. I try to sandbox those as much as the story and module allows. I also build highly customized virtual tables with tactical maps, handouts, character art, atmospheric audio, and interactive Foundry scenes when the game benefits from them. New players are welcome—I enjoy teaching systems, provide pregenerated characters when useful, and adjust the balance of roleplay, exploration, puzzles, and tactical play to fit the group. I like to learn new RPGs and systems so picking up a new game type is easy and enjoyable. As said, I prefer open world type DMing based on the players backstories and play preferences. I never liked railroaded scenarios or DMs that ignored the actual players. That is why I got into DMing. I like to create open worlds when I can and do use or start from premade scenerios sometimes but like to create the world.

View Profile →
Character creation

Creating your character

We'll discuss this during session zero

What to expect

Preparing for the session

A Discord account is needed also we will be using Foundry.

What Tyler Branch brings to the table

A game in the Netrunner universe

Homebrew rules

Optional players can take two currently legal cards from Netrunner and we can add them as thematic components to the character. I can make Genesys rules around it.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Tyler Branch creates a safe table

Listed

Content warnings

Violence

Safety tools used

Frequently asked questions