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Learn to Play Call of Cthulhu | The Cellar

Image by David Revoy

Learn to Play Call of Cthulhu | The Cellar

You’re asked uncover the truth behind a murder at a remote summer cabin-but the deeper you dig, the more the dark history you uncover

TYPE

One-Shot

LANGUAGE

English

EXPERIENCE

Beginner

AGE

18+
ENDED
$15.00

/ Session

Details

Once / Thursday - 12:30 AM UTC

Oct 8

Session Duration / 1.5–2 hours

3 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Meet your party members

3/4

About the adventure

This is a tightly focused horror mystery perfect for both new and veteran players. Set in 1929 New York, you’re asked to investigate the strange disappearance of Rose Blackwood and clear her husband’s name - if he's innocent at all. The peaceful rural cabin hides a growing dread, and the Blackwood family’s past may be far more than just tragic. Expect psychological horror, a contained timeline, and classic Mythos suspense, all wrapped up in a chilling evening’s session. Pregens provided. No experience necessary.

Game style

Puzzle / Mystery Focused

Rule of Cool (RoC)

Meet the Game Master

5.0

(51)

TOP GM
Neurodivergent
Parent

2 years on StartPlaying

294 games hosted

Highly rated for: Creativity, Beginner Friendly, Storytelling

Average response time: 3 hours

Response rate: 100%

About me

My day job as a webdev taught me technology should fade into the background. The same goes for rules: my job is making sure you know enough rules and in-game-lore to feel informed and empowered. I was trained how to teach a game to new players, in a way they have fun the whole time, when starting a university board game club. It's hard for everyone to make time for games. I do my best to run a scheduled game 'no matter what.' You may be surprised at what I “let you get away with” – but that's the point of a roleplaying game! The whole reason I’m here is to allow you greater freedom than any computer or boardgame could ever allow. My role is to invent reactions and consequenses. I have diagnosed and medicated ADHD, one of the ways it can show up is a deep craving for emotional intensity. My toxic trait is seeking strong reactions. Years of unconscious practice mean I have developed a knack for pressing buttons, stirring up conflict, and chasing those moments that make people around me feel. That used to get me into trouble. But as a GM? It’s my greatest strength. I channel that energy into crafting unforgettable story beats and emotionally charged choices. When you disappoint a friendly “Non-Player Character”, I’ll make it hurt. When a villain taunts you, you will burn to take them down. I use every narrative trick in the book to draw you deeper into your character’s journey. Join me in crafting adventures where your characters live, breathe, and grow! (possibly into horrible flesh monsters, to be determined)

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Character creation

Creating your character

I have pre-generated characters, balanced by the designer of the game: The Author, age 33, relative of Arthur Blackwood As a family member, the Author (who specializes in books on the occult and unexplained mysteries) has been summoned by their frantic cousin-several-times-removed to help clear his name. The Private Detective, age 41 Hired by Joseph Klein, Arthur Blackwood’s business partner as well as his defense attorney, the Private Detective has the authority of the court to collect evidence for the defense team. The Psychologist, age 55 Like the Private Detective, the Psychologist has been hired by Arthur Blackwood’s law partner and defense attorney, Joseph Klein, to help build his case by determining Arthur’s mental state at the time he allegedly murdered his wife. The Architect, age 34, friend of the Blackwood family A close friend of the Blackwoods, the Architect is happy to offer their services to Arthur and his legal team in an attempt to help prove his innocence.

What to expect

Preparing for the session

I use Discord for the voice chat, everything else won't require you to make an account. You won't need to read the rules or make a character: the whole scenario is designed to teach you how to play!

What Isaac Schubert brings to the table

- Discord server already populated by my active players (for group chats and calls) You just go to a webpage to play the game! - - automated character sheets - - locations with actor light of sight, walls, doors, and lighting - - ingame notes, handouts - I have official PDFs, with printed rulebooks for my own reference - ambient music and sound effects. - Pre-gen characters

Equipment needed to play

Computer

Headphones

Microphone

Safety

How Isaac Schubert creates a safe table

This is meant to be The Horror Game, I want to know what you are comfortable with so I can riff on it. Make sure that you have completed the 'Monte Cook' form before playing.

Content warnings

Character Death
Mental Illness

Safety tools used

Frequently asked questions