Where Screams Come True | a Dungeonland Halloween Adventure

Where Screams Come True | a Dungeonland Halloween Adventure

Some dungeons are abandoned. This one has a gift shop.

TYPE

One-Shot

LEVELS

1

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$15.00

/ Session

Details

Once / Wednesday - 11:30 PM UTC

Oct 28

Session Duration / 3–3.5 hours

1 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 2 players have joined

Meet your party members

1/5

About the adventure

Some dungeons are abandoned. This one has a gift shop. Welcome to Dungeonland, where the treasure is real, the monsters are hungry, and the brochure uses “the experience of a lifetime” with considerable legal confidence. You and your fellow adventurers will venture underground in search of cursed treasure, strange magic, and enough profit to justify your terrible decisions. Battle bizarre creatures, investigate things that sensible people would leave firmly shut, and pull off desperate plans that might just become tavern legends. Every discovery brings a choice: head back with your winnings, or push your luck one room further. Above ground, Safehaven is rooting for you. Its inns, shops, and rival adventurers have built a thriving economy around the dungeon, and returning customers remain the preferred business model. This is a horror-comedy dungeon crawl powered by Daggerheart: cinematic combat, creative problem-solving, and the particular joy of watching your party turn an obviously disastrous idea into a spectacular success. Or a substantially more interesting disaster. ⚔️ Fight creatively. Work together, use your surroundings, and attempt something worth shouting about afterward. 💎 Chase questionable treasure. Discover strange magic and cursed loot. Ask important questions, such as “How much is it worth?” and, ideally before picking it up, “Why is it breathing?” 💀 Take real risks. The world may be ridiculous, but the danger is genuine. Characters can die, clever choices matter, and knowing when to run is an adventuring skill. 🎲 New to Daggerheart? You’re welcome here. I’ll help you get started and explain the rules as we play. No experience required; a healthy suspicion of unattended treasure may develop naturally. A standalone, Level 1 expedition in a living world. No ongoing campaign commitment required. Good luck. Get loot. Don’t die.

Game style

Combat Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(37)

TOP GM
Neurodivergent
No Gen AI

3 years on StartPlaying

132 games hosted

Highly rated for: Beginner Friendly, Creativity, Inclusive

Average response time: 3 hours

Response rate: 100%

About me

Hi, I’m Rob. I’ve been running tabletop RPGs for more than 17 years and have hosted over 120 games on StartPlaying. What I Run Daggerheart is my current system of choice. I also run Legend in the Mist, OSR games, Tales of the Valiant, and D&D 5e. My games cover a range of fantasy genres, including cozy fantasy, dark fantasy, nobledark, and grimdark. Most of my games take place in Taeval, my system-agnostic fantasy world. A Player’s Guide is available for anyone who wants to explore the setting before joining a game. What to Expect My games are character-driven and roleplay-forward, but they aren’t short on danger. I enjoy complicated relationships, difficult choices, dangerous fights, questionable bargains, and letting player decisions change the direction of the story. New players are welcome. I teach systems through play and provide guidance without turning the session into a lecture. I use Foundry VTT, Zoom, and Discord. My tables are inclusive and collaborative. Everyone is expected to share the spotlight, communicate openly, and treat one another with respect. Adventures by Request Private one-shots and campaigns are available for groups, duos, and individual players. All prices are per player, per session. * One-shots: $20 * Campaigns: $25 * Duos—two players: $25 for one-shots | $30 for campaigns * Duets—one player: $30 for one-shots | $35 for campaigns Custom Adventure Request Form: https://forms.gle/quHRe6qDiGqi2eQc9

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Character creation

Creating your character

We’ll create your adventurer together on Discord before the game and introduce you to Dungeonland. New players are always welcome, and no prior experience with Daggerheart is required. All characters begin at Level 1 and use the Daggerheart Core and Hope and Fear Rules. with setting-specific options explained on Discord. All characters begin at Level 1 and use the Daggerheart Core and Hope and Fear Rules.

What to expect

Preparing for the session

Before the game, please: • Join our SagaForge Discord server so we can coordinate and prepare your character. • Join our Alchemy game using the invitation provided. • Ensure you have a working microphone, headphones, and a stable internet connection. • Read the Dungeonland primer provided in your preparation materials. We’ll use Zoom for our live call. If you’re unfamiliar with any of these tools, let me know beforehand so I can help you get set up.

What Rob Duke brings to the table

My goal is to create a world that feels alive—one where your decisions matter, every expedition tells a complete story, and the town above the dungeon is just as memorable as the dangers below. Here’s what you can expect from my games: • Immersive storytelling with memorable NPCs, distinct character voices, and ambient music that supports the moment without overwhelming it. • A living world where the actions of one expedition ripple throughout the campaign, shaping future adventures and the stories other players encounter. • Meaningful exploration that rewards curiosity, creative problem-solving, and paying attention to the world around you. • Challenging but fair encounters. Combat is dangerous, but success comes from teamwork, preparation, and clever thinking—not simply bigger numbers. • Rule of Cool, grounded in consistency. I love rewarding creative ideas as long as they fit the world and help tell a better story. • High-quality digital resources, including custom maps, handouts, journals, artwork, and a professionally designed Player Guide to help immerse you in the setting.

Homebrew rules

Welcome to Dungeonland stays close to the Daggerheart Core Rules, using the game’s official Campaign Mechanics to support its persistent structure. A few ancestries have been adapted to better fit the world of Taeval, alongside a handful of setting-specific options. These will all be discussed on Discord. Official Daggerheart Void content is welcome.

Equipment needed to play

Internet

Computer

Microphone

Headphones

Webcam

Safety

How Rob Duke creates a safe table

Creating a welcoming, respectful, and inclusive table is one of my highest priorities. We will utilize breaks and aftercare. Player comfort always comes before the game. If something isn’t working, we’ll pause, adjust, and make sure everyone feels safe continuing.

Content warnings

Blood
Character Death
Death
Small Spaces (Claustrophobia)
Insects
Snakes
Spiders
Violence

Safety tools used

Frequently asked questions