Where Screams Come True | a Dungeonland Halloween Adventure
Some dungeons are abandoned. This one has a gift shop.
$15.00
/ Session
Details
Once / Wednesday - 11:30 PM UTC
Oct 28
Session Duration / 3–3.5 hours
1 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Some dungeons are abandoned. This one has a gift shop. Your party came for cursed treasure and strange magic. Now you have to agree on when you’ve found enough—and whether whatever waits in the next room is worth finding out. Welcome to Dungeonland: a standalone, Level 1 Daggerheart dungeon crawl mixing horror, ridiculous discoveries, and dangerous fights. Together, you’ll investigate suspicious rooms, battle bizarre creatures, and use your surroundings to turn desperate plans into a way out. Clever teamwork matters. Characters can die. Retreat is a decision worth discussing. Above ground, Safehaven’s shops and inns would very much like your repeat business. Expect cinematic combat, creative problem-solving, and the satisfaction of surviving a terrible idea together. New to Daggerheart? I’ll help you create your adventurer beforehand and teach the rules through play. No campaign commitment required. Book your seat, meet your fellow adventurers, and decide how far you’re willing to push your luck.
Game style
Combat Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Hi, I’m Rob. I’ve been running tabletop RPGs for more than 17 years and have hosted over 120 games on StartPlaying. What I Run Daggerheart is my current system of choice. I also run Legend in the Mist, OSR games, Tales of the Valiant, and D&D 5e. My games cover a range of fantasy genres, including cozy fantasy, dark fantasy, nobledark, and grimdark. Most of my games take place in Taeval, my system-agnostic fantasy world. A Player’s Guide is available for anyone who wants to explore the setting before joining a game. What to Expect My games are character-driven and roleplay-forward, but they aren’t short on danger. I enjoy complicated relationships, difficult choices, dangerous fights, questionable bargains, and letting player decisions change the direction of the story. New players are welcome. I teach systems through play and provide guidance without turning the session into a lecture. I use Foundry VTT, Zoom, and Discord. My tables are inclusive and collaborative. Everyone is expected to share the spotlight, communicate openly, and treat one another with respect. Adventures by Request Private one-shots and campaigns are available for groups, duos, and individual players. All prices are per player, per session. * One-shots: $20 * Campaigns: $25 * Duos—two players: $25 for one-shots | $30 for campaigns * Duets—one player: $30 for one-shots | $35 for campaigns Custom Adventure Request Form: https://forms.gle/quHRe6qDiGqi2eQc9
View Profile →Character creation
Creating your character
We’ll create your adventurer together on Discord before the game and introduce you to Dungeonland. New players are always welcome, and no prior experience with Daggerheart is required. All characters begin at Level 1 and use the Daggerheart Core and Hope and Fear Rules. with setting-specific options explained on Discord. All characters begin at Level 1 and use the Daggerheart Core and Hope and Fear Rules.
What to expect
Preparing for the session
Before the game, please: • Join our SagaForge Discord server so we can coordinate and prepare your character. • Join our Alchemy game using the invitation provided. • Ensure you have a working microphone, headphones, and a stable internet connection. • Read the Dungeonland primer provided in your preparation materials. We’ll use Zoom for our live call. If you’re unfamiliar with any of these tools, let me know beforehand so I can help you get set up.
What Rob Duke brings to the table
My goal is to create a world that feels alive—one where your decisions matter, every expedition tells a complete story, and the town above the dungeon is just as memorable as the dangers below. Here’s what you can expect from my games: • Immersive storytelling with memorable NPCs, distinct character voices, and ambient music that supports the moment without overwhelming it. • A living world where the actions of one expedition ripple throughout the campaign, shaping future adventures and the stories other players encounter. • Meaningful exploration that rewards curiosity, creative problem-solving, and paying attention to the world around you. • Challenging but fair encounters. Combat is dangerous, but success comes from teamwork, preparation, and clever thinking—not simply bigger numbers. • Rule of Cool, grounded in consistency. I love rewarding creative ideas as long as they fit the world and help tell a better story. • High-quality digital resources, including custom maps, handouts, journals, artwork, and a professionally designed Player Guide to help immerse you in the setting.
Homebrew rules
Welcome to Dungeonland stays close to the Daggerheart Core Rules, using the game’s official Campaign Mechanics to support its persistent structure. A few ancestries have been adapted to better fit the world of Taeval, alongside a handful of setting-specific options. These will all be discussed on Discord. Official Daggerheart Void content is welcome.
Equipment needed to play
Internet
Computer
Microphone
Headphones
Webcam
Platforms used
Safety
How Rob Duke creates a safe table
Creating a welcoming, respectful, and inclusive table is one of my highest priorities. We will utilize breaks and aftercare. Player comfort always comes before the game. If something isn’t working, we’ll pause, adjust, and make sure everyone feels safe continuing.
Content warnings
Safety tools used