Weird West Marches - Down Darker Trails campaign

Image by Sam Lamont

Weird West Marches - Down Darker Trails campaign

The Northeast U.S. may be quintessentially Lovecraftian, but the American West is also home to the horrors of the Mythos.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
3 NEEDED TO START
$20.00

/ Session

Details

Weekly / Sunday - 2:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 8–12 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Cosmic Horror in the Wild West. The American West of the 19th century is a land of great promise and mysterious dangers. The campaign will be a mashup of your favorite western and horror tropes. Optional Pulp Cthulhu rules will be used if the players want a combat heavier game. Players may come and go from the campaign depending on their week-to-week availability. But events in the game world will move forward regardless.

Game style

Roleplay Heavy

Rules as Written (RaW)

West Marches

Game themes

Meet the Game Master

5.0

(9)

Podcaster
Neurodivergent
Published Writer
Voice Actor
Game Designer

2 years on StartPlaying

3 games hosted

Highly rated for: Inclusive, Storytelling, Beginner Friendly

About me

Hi, I'm Michael, and I love to play RPGs. Players have told me the games I run are challenging (to the PC's), but cordial and encouraging (to the players). I welcome co-creation from everyone at the table. One of my goals as a GM is to ensure players are in alignment in their preference of playing styles. How much RP'ing, how much combat, how much problem solving, etc.? These are the issues I discuss with players prior to starting a session.

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Character creation

Creating your character

Customizable pregen characters are available, but players are welcome to create their own PCs.

What to expect

Preparing for the session

I will send Discord and Roll20 links. Campaign will be shaped to player preferences through a Session Zero or Discord calls prior to the first game.

What Michael brings to the table

Game will generally be Rules as Written, but Rule of Cool may sometimes be used for more cinematic or memorable moments. As a GM, my role is to react to players and to help them co-create the campaign story. I don't believe in railroading or dice fudging. Roll20 will be used, but the campaign will lean more toward theater of the mind than toward tactical play.

Homebrew rules

Depending on player preference, Pulp Cthulhu rules may be incorporated.

Equipment needed to play

Internet

Computer

Microphone

Webcam

Safety

How Michael creates a safe table

Sensitive subject matter will be discussed in advance, and players can call for timeouts during a session.

Content warnings

Death
Violence
Character Death

Safety tools used

Frequently asked questions