Dragonbane: The famous Path of Glory campaign!
Seeking a solution to an ancient curse, you soon find yourself embroiled in an epic conflict reaching back to the very foundations of the world!
$10.00
/ Session
Details
3 players following this game
Weekly / Friday - 5:00 PM UTC
Session Duration / 2–3 hours
Campaign Length / 30–60 Sessions
0 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
This is a fantastic adventure in 3 Acts! A thousand years ago, the demon prince Sathmog came into the world of the Free Peoples and forged a demonic realm. It was also a time of incredibly rapid human expansion at the expense of the firstborn peoples – dwarves, elves, orcs, and halflings. Opposition to Sathmog grew, and one day a young human hero named Eledain summoned the ancient dragons and finally defeated Sathmog. The demon’s physical form was destroyed, but as his final act he cast a curse that would spread a sickness throughout the world. One of Sathmog’s secret servants, the dwarf prince Kalin who had been driven into the demon’s service by envy and resentment of his sister, Queen Gwinna, managed to save the demon’s Dark Heart from destruction. As long as the Heart of Darkness remained intact, the curse of the demon's Dead Forest could not be broken. Sathmog was defeated, but human expansion continued. The firstborn peoples watched in horror as humanity left a changed world in its wake. In their eagerness to out-do each other, the humans became blind to what they were trampling, razing, breaking, and burning. Dwarves, elves, orcs, and halflings gathered one last time in a council where they decided to go their separate ways and return to their old realms. Queen Gwinna of the dwarves decided to bring her people back to her underground kingdom and close its gates to the outside world. These Gates of Power were locked with three magical keys which were given one each, to the elves, orcs, and halflings. The elves forged a pendant with a poem explaining how the keys worked. If the need ever arose, the four firstborn peoples would gather again. With all three keys, the Gates of Power could be reopened. That is where the heroes come in. The player characters are adventurers and fortune hunters who arrive in the Dead Forest, lured by rumors of the riches supposedly waiting behind the Gates of Power – the entrance to an ancient and long-lost dwarven kingdom in the area. Legend has it that the key to lifting the curse placed on the Dead Forest by Sathmog can also be found behind the Gates of Power, but opening them requires three keys, lost in the mists of time. In their search for the three keys, the player characters explore everything from ancient temples and tombs to deep swamps and filthy hobgoblin caves, encountering both friends and foes along the way, minotaur brothers, hobgoblin chiefs, witches, mystic monks and mages, Black Knights, an undead army horde, nightwargs and shadow wraiths, and even a dreadful necromancer spreading terror beyond the mountains. Rescue captive allies and face betrayal! If they can find the Keys, learn to use them, find the Heart of Darkness and the weapon needed to destroy it, they will still face a final challenge - the demon lord Sathmog himself, making a desperate attempt to break into the world. Will destroying the Heart of Darkness cost their own lives??
Game style
Rule of Cool (RoC)
Combat Heavy
Meet the Game Master
2 years on StartPlaying
454 games hosted
Highly rated for: Inclusive, Beginner Friendly, Creativity
About me
I've been running roleplaying games since 1980 in person, and GM'ing games on-line since January 2025 I play "rule of cool" and I look forward to roleplay with you!
View Profile →Character creation
Creating your character
I will work with you one-on-one to create your character, on discord, before we start and we will finish up in a free Session 0. The new spells from the Book of Magic are available, as well as additional Kin from the Bestiary.
What to expect
Preparing for the session
You just need a discord account and a computer to use the Foundry virtual table top (no Foundry account needed)
What Swords and Sorcery brings to the table
Exciting adventures! Fabulous maps and illustrations! Custom tokens! Character voices! Dragonbane mood music! Rule of Cool! A GM with over 46 years of fantasy role play experience, and never-flagging enthusiasm!
Homebrew rules
I give out more experience {heroic abilities} than the basic Dragonbane rules.
Equipment needed to play
Internet
Computer
Platforms used
Safety
How Swords and Sorcery creates a safe table
I will provide a Lines and Veils form where you can identify any concerns of things you don't want to see in-game.
Content warnings
Safety tools used