W5 ๐ฆ Rage Across Mexico: Pitfall
๐ท๐ ๐ ๐๐ ๐๐๐๐ ๐ ๐๐๐ ๐ ๐๐๐๐๐ ๐ ๐๐๐ ๐๐๐๐๐ ๐๐ ๐๐๐ ๐.
TYPE
SYSTEM
LANGUAGE
EXPERIENCE
AGE
$23.00
/ Session
Details
Weekly / Tuesday - 8:30 PM UTC
Session Duration / 3.5โ4 hours
Campaign Length / 35โ40 Sessions
1 / 6 Seats Filled
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About the adventure
Welcome to Mexico, a country full of life and culture and yet so corrupt. Drug cartels, dirty politicians, trafficking rings, and rampant crime are bad enough for the common people, not to mention deforestation, lack of clean water, air quality, and poor waste disposal slowly choking the land. And then you start digging. Then you find the Espada de Caรญn who claim Mexico as their own. The "good guy" leeches that want control. The ratlike Roedores de Huesos and the fanatic Culto al Lobo. Human covens able to bend reality and creatures in Aztec ruins whispering the names Camazotz, Nuwisha, Mokolรฉ, and Balam as if to prove a point. And of course, "Pentex MX" feeds the flames and bides their time as they watch Mexico's spirit world boil its gods alive. --- "Werewolf: the Apocalypse" is set in the World of Darkness, a modern-day gothic-punk world much like our own where werewolves, vampires, ghosts, and more are all real. The games focus on storytelling, character development, and personal, environmental, and political horror. In Werewolf, you play the role of a Garou, a human or wolf who has or will soon be brought into the fight to save the Earth from the impending apocalypse. "Rage Across Mexico" chronicles bring you to Dark Mexico for action-packed stories with gunfights, car chases, and emotional damage. Seek glory against the Sabbat, earn honor from your choices, and gain wisdom from the teachings of far older beings than yourself. Explore a diverse temperate and tropical landscape, witness Aztec and Mayan mythology and Mexican folklore in action, and navigate through the mortal and supernatural political landscape. Get in the middle between opposing forces or pick a side, and we'll see if you reap the rewards or suffer the consequences. In "Pitfall", the story brings us into Monterrey, a city in Nuevo Leon Mexico. After having discovered a malicious plot to spread radioactive rebar throughout the country under the guise of various construction projects, your journey has led you here as your next stop, and thus into the territory of the Sept of the Earth Mother. A collection of Shadow Lord garou who, allegedly, follow "Bat" in some way. You'll have to navitate the grey areas cast by Thunder's tribe, all while likely having to fend off the fanatic Cult of Fenris and wage war on Pentex, as well as getting used to the culture shock of far different peoples than yours. Sift through fiction for fact, folklore for meaning, rumor for truth, and come to your own conclusions. Is the Sept of the Earth Mother on to something, or are they just bat-shit crazy?
Game style
Roleplay Heavy
Rules as Written (RaW)
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
๐๐ฉ๐ข๐ญ๐๐ฉ๐ก: Multi-splat Storyteller ๐๐ฎ๐จ๐ญ๐: "That doesn't sound safe. Luckily we have these safety tools!" ๐๐ฅ๐๐ง: Gangrel ๐๐๐๐๐๐ ๐๐๐๐: ๐๐-๐๐๐๐๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐ Iโve been roleplaying and storytelling before I even knew what to call it, starting with sleepless nights through childhood making up stories and custom characters with my little brother. As the oldest of four, learning how to organize and entertain came naturally, and what started with our own stories with legos and action figures translated easily to online text formats through facebook and yahoo mail. Renn Faires, reenactment troupes, theatre groups, and roleplaying games brought a kind of structure and personality to storytelling, all before I ever touched a d10. Much like others, Iโd been reading through the White Wolf wiki for years. The V5 beta packet dropped in 2017 while I was in college, and I adapted the system to fit online MMO use first, before then trying my hand at joining a few chronicles myself. When each one fell through for one reason or another, I sat down behind the storytellerโs screen myself with a group of friends in 2021. ๐๐๐๐๐๐๐๐๐๐๐ ๐๐๐๐๐๐: ๐ ๐๐๐ ๐๐ ๐๐๐๐๐ It started with a Chicago by Night chronicle, followed by a sequel playing through the events of The Dying Fields. When the Werewolf corebook dropped in 2023, we jumped right back in with a custom setting set in Ely, Minnesota. Iโd been working at a local zoo at the time, and once I started realizing storytelling was more my calling, I made the official switch to SPG in early 2024. One spin-off chronicle after another has slowly built out my World of Darkness universe across multiple locations including Minneapolis, St. Paul, New Mexico, Mexico City, Idaho, Chicago, and a few more. I've met so many awesome and creative people so far, some of whom you can find below, and I love getting to tell stories together about werewolves, vampires, and even stranger things. ๐๐๐๐๐ ๐๐๐ ๐๐๐๐๐๐๐ โข ๐ ๐ฎ๐ฅ๐ฅ ๐๐ข๐ฆ๐ ๐๐ญ๐จ๐ซ๐ฒ๐ญ๐๐ฅ๐ฅ๐๐ซ: In 2024, I started the transition to full-time professional World of Darkness storyteller, supplemented with a part-time position until I had enough Chronicles and seats filled. Now, Storytelling is my full time job, meaning I can dedicate all my time to running these stories, preparing new content, and investing in quality storytelling. โข ๐๐๐๐ฆ๐๐ง๐'๐ฌ ๐๐จ๐ซ๐ฅ๐ ๐จ๐ ๐๐๐ซ๐ค๐ง๐๐ฌ๐ฌ: What started as an effort for simplicity and my own sanity has quickly become one of my favorite aspects of the โProfessional Storytellerโ role. Each and every one of my World of Darkness games are set in the same universe, same timeline, and same general time as each other. The events of each chronicle changes the world in minute or major ways, and your own actions have lasting effects. Touchstones, contacts, allies, and other SPCs may very well die or outlive you, and Player Characters can easily switch Chronicles as needed without having to re-learn anything about the setting. Players from one Chronicle or a past one might even show up as Guest Stars in the present, and cross-over Elysium and Moot events remain a possibility. โข ๐๐ ๐๐ก๐๐ง๐ ๐๐ฅ๐ข๐ง๐ : I am slowly working on Changeling: the Dreaming for WoD5. Changelings and even stranger things are still considered canon in WoD5 content, as mentioned in all three corebooks, and even a large part of some H5 content. There are some homebrew options out there, but I am developing my own with simplicity, lore, playable Thallain and Gallain options, and balance in mind. It is in its later stages, and primarily just needs time and testing of the Cantrip system. โข ๐๐ ๐๐ก๐๐ง๐ ๐ข๐ง๐ ๐๐ซ๐๐๐๐ฌ: Werewolf: the Apocalypse is set in a world were were-wolves are rare, but the norm compared to others, who have been almost wiped out. Many have already been re-canonized one by one in official W5 content, but not yet provided as playable beyond simple stat blocks. This homebrew project started with W5 Ratkin, which are now complete and playable. Others are in the works, and I plan to eventually have the entire roster of Fera and Mockeries available for play. โข ๐๐ ๐๐๐ ๐: Yes, I am working on it. No, it is not ready. Mage is in high demand, but is the longest ongoing project of the splat projects. While fascinating, Mage is in severe need of simplification, balancing, and testing before it can be made available for play. This will likely be using the V5 system skeleton, with Hubris buildup similar to Humanity, Paradox similar to Hunger, and Rotes similar to Discipline Powers and Rituals. โข ๐๐ซ๐ ๐๐ซ๐๐ข๐ญ๐ก: Wraith: the Oblivion for WoD5 is pretty much complete! This proved surprisingly simple, and quite similar to Vampire: the Masquerade, enough so that using the V5 system skeleton proved quick and easy. It still needs some polish, and beta testing revealed it is usable and playable, but so far inconvenient when it comes to interacting with other players in the physical world. Iโll be doing more work on it when I find the time to allow more wiggle-room for cross-splat interaction. โข ๐๐ ๐๐๐ฆ๐จ๐ง: Cฬดฬอฬอฬอออฬฬ ฬฎฬปอฬฬoฬตอฬฬอฬฬปฬฐฬฑอฬฏฬนฬฉอฬคmฬตฬออฬฬฬฬพอฬฅฬฌฬจฬฬฬฬซiฬถออออnฬดฬออฬอฬอฬ ฬจอgฬดฬฬฬณฬอฬฒฬงอ ฬฎอ ฬถฬฬอ ฬฝอฬฬอออsฬดอฬอฬฬอฬฝฬฬฬพฬฬฆฬฬฃฬจอฬ ฬฉฬคoฬธฬฝฬออฬบฬซoฬตอฬอฬฬฬอฬขฬญอฬฃฬฬฅฬกฬฅฬฬฌnฬธอฬฬฬอฬ
View Profile โCharacter creation
Creating your character
World of Darkness games allow players to create their own monsters. Character sheets are created on Foundry, and use the basic character creation guideline from the WoD5 rulebooks. Players may choose a fitting Sea of Time option, and one Loresheet per character.
What to expect
Preparing for the session
For this adventure, you'll need Discord and a Forge VTT account, which you can sign up for easily with Google. You will also need a microphone and headset (no speakers) to avoid echo feedback. Video is fully optional and not required. As an online tabletop game, physical dice will not be used. All source material needed will be provided will all sources cited.
What Redmane brings to the table
RAGE Games provides everything you need for your World of Darkness horror story. We reference WoD 5th Edition content, and all necessary information will be provided. Startplaying is used for organization, Discord is used for voice, and Foundry is used for play. In addition to weekly sessions, players also get character support throughout the week, first dibs on seats and discounts, discord access, and access to this Chronicle's recordings.
Homebrew rules
RAGE Games provides a growing assortment of homebrew perks, abilities, and flaws to round out your character. All systems stick to rules-as-written where possible, with extra rulings as needed for multi-splat conversion.
Equipment needed to play
Computer
Headphones
Microphone
Internet
Platforms used
Safety
How Redmane creates a safe table
Tabletop Roleplay offers a customizable experience in the genre and world of your choice, and that means taking your interests and limits into account. Below are the safety tools and how we use them each session. For more on safety used, see my Storyteller Profile.
Content warnings
Safety tools used