đ°ď¸ Secrets of the SWARM!
When a planet in a peaceful collective suddenly goes quiet, the galaxy realizes that it has been invaded by the all-consuming Swarm. You must save it!
$30.00
/ Session
Details
1 player following this game
Weekly / Friday - 6:00 AM UTC
Session Duration / 3â3.5 hours
Campaign Length / 40â60 Sessions
0 / 5 Seats Filled
Top Game Master
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About the adventure
The Szandite Collective is a peaceful federation of worlds connected by magical crystals. When planet Krethiskar fell silent, the galaxyâs worst fears came true. The destructive Swarm had annihilated Krethiskarâs defenses and transformed the world into an incubator for future generations of hive-mind-controlled shock troops. This time, the Swarm isnât simply annihilating everything in their path -- they might just be converting their conquests into terrifying new weapons! YOU and your companions must use an exciting array of new gear and abilities available in this adventure, or play as a selection of unique ancestries local to the region, in order to save the Szandite Collective from the all-consuming Swarm that has ravaged the known galaxy in the past. âď¸ As your GM, I bring my experience in running narrative driven campaigns with professional prep in Foundry VTT. Expect atmospheric maps, prepared soundscapes, custom tokens, and an experience different from anyone else's. đ˛ Whether youâre a Starfinder veteran or new to the system, youâll find a balance of survival horror tension, tactical combat, and roleplay opportunities. Every player gets a spotlight moment. Every character choice matters. â Stars and Wishes mean that YOU get to decide which of your party gets hero points.
Game style
Rules as Written (RaW)
Meet the Game Master
About me
I've been hosting games for friends and professionally for years now, and love to bring the spirit of adventure to the table. I've been enjoying Pathfinder and Starfinder a lot lately, and I love seeing the party work together to overcome challenges. Expect a game that will challenge your ability to work as a team tactically, mixed in with plenty of memorable characters and emotional moments. I love: â Teaching the game to new players â Crafting interesting encounters that challenge the players in different ways. â Introducing memorable characters - even minor actors like the merchants and messengers! â Seeing the players change the story through their interesting character choices and narrative decisions. No two games are alike. â Giving the players options and loot they've never seen before - something special, just for them.
View Profile âCharacter creation
Creating your character
Session 0 we'll get together and go over the player's guide, and come to a group consensus about how to form the adventuring party. We can do character creation together, letting the more experienced members of the group help the newer ones. It's not a particularly long process, and I'm open to people changing some aspects of their character early on in the campaign.
What to expect
Preparing for the session
First, you must join our Discord to play. An invite will be sent once you sign up. Bring a friendly attitude and a spirit of adventure! For those who are new to Pathfinder or Starfinder, welcome! This campaign will be a great opportunity to learn the ropes of the system and get involved in some iconic battles against a fresh palette of creatures from fantasy sci fi, and beyond. - You must have a working mic, and if you wish to have voice activation on, that you don't have excessive background noise or are willing to switch to push-to-talk if it becomes an issue. - A chromium based browser (Chrome, Edge, Brave, Opera) is highly suggested for maximum performance and compatibility with FoundryVTT. - NO software is required on your end! Do not purchase FoundryVTT! All other preparation info is in Discord. Welcome to the adventure!
What Ambitosis brings to the table
Besides everything you'd expect from a virtual TTRPG module professionally prepared, you'll have access to a living adventure journal that details how you and your teammates have done in the campaign so far. Very useful for sharing stories with friends, looking up notes for things the group may have forgotten, or even just for having a good laugh about the good times and the bad. I also have a lot of purchased virtual content that I like to use - premium maps that I have made myself or have subscribed to, and my adventures are never limited to what's written in the campaign books. Any maps that you would like to have access to for your own uses can be 'brought home', and a copy will be provided on request, as long as that map was 'fully explored' in-game.
Homebrew rules
We'll almost certainly be using Free Archetype.
Equipment needed to play
Computer
Microphone
Internet
Platforms used
Safety
How Ambitosis creates a safe table
If you've joined for session 0, it is part of session 1. We'll spend 30 to 45 minutes solidifying campaign themes, make sure everyone's character fits, and we will all have a chance to lay all our expectations out on the table and verify everyone's up for what's involved in the adventure. I have no problem changing the content of the adventure path to better suit people's comfort levels, and this is what the lines and veils will be used for.
Content warnings
Safety tools used