Wild Beyond The Witchlight - Trickster Paradise
The witchlight carnival has arrived in Lalaria, the citizens are excited but something is up.
$12.00
/ Session
Details
1 player following this game
Weekly / Friday - 10:00 PM UTC
Oct 30 / Session 2
Session Duration / 3–5 hours
4 / 5 Seats Filled
Report Adventure
StartPlaying Money Back Guarantee
If your game doesn't happen, we guarantee a refund. Just reach out to StartPlaying Support. Refund Policy
Schedule
About the adventure
Welcome to Lalaria, a still wild continent. The witchlight carnival has finally arrived and locals are excited. The carnival seems to be going good but small actions can lead to big consequences. Enjoy the rides while you can and know something is up. Find the clues that will help you survive the wild that comes when you go beyond the witchlight carnival. They are scattered around the carnival and will give you a better chance at survival. Good luck adventures and well wishes from your host.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Combat Lite
Game themes
Meet the Game Master
4 years on StartPlaying
136 games hosted
Highly rated for: Inclusive, World Builder, Storytelling
Average response time: 24+ hours
Response rate: 100%
About me
I made it to over 100 games on startplaying! I have been a dm for almost 3 years now. I want to share the wild stories I make in my head with you, and help you go on a wild adventure.
View Profile →Character creation
Creating your character
We will have a session zero where everyone builds a character and gets a hook to ground them in the story. Stats are rolled and characters will start at level one. We will use DND beyond for character creation.
What to expect
Preparing for the session
Please have a discord account, roll20 account and a DND beyond account. The free versions work for all of them.
What Tea brings to the table
I will give books and homebrew. Lots of NPCs to help characters feel apart of the world. We embrace the roll of cool here, if it's something wild and in character it might just work. I also have a unique critical success and fails machine.p
Homebrew rules
Potions are a bonus action. Critical success's and fail's have a system where they can get better or worse on how you roll a second and third D20. Death saves get harder the more times you go down, so be careful in combat.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Tea creates a safe table
When we do our session zero we will have a conversation about lines and veils. We have a system where players can send me a private message or simply an emoji when we need to take a breath or a break. After each game we do stars and wishes to see what players need from me.
Content warnings
Safety tools used
