The Healer's Windmill - Mirondar Episode #2
Mirondar's only provider of healing potions hasn't been heard from in a while. Will you go and check up on her, please? Yeah, it's probably safe.
$25.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Session Duration / 4 hours
Campaign Length / 2–3 Sessions
0 / 5 Seats Filled
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About the adventure
This is the second Episode in The Color Animal Inn's ***Mirondar*** setting, a homebrew world once again rising from the ashes of devastation. 50 years ago, the city of Mirondar was pivotal in mankind's victory in The Demon War. But now another danger is rising... signs and portents, curious events and dangerous encounters, and new Heroes are needed to face them. Your character has been invited to The Color Animal Inn, in the city of Mirondar, to join with other adventurers in hopes of finding a party that can defeat the rising evil. Adabra, the only person in town who knows how to make healing potions in quantity, hasn't been heard from in several days. She's been holed up inside her windmill, as strange creatures fly around, preventing her from gathering the materials she needs. A friendly visit is all we ask. Tell her Barth says "Howdy."
Game style
Puzzle / Mystery Focused
Roleplay Heavy
Sandbox / Open World
Game themes
Meet the Game Master
5 years on StartPlaying
41 games hosted
Highly rated for: Beginner Friendly, Inclusive, Storytelling
Average response time: Under 1 hour
Response rate: 100%
About me
RPG Gaming since 1980, online GM since 1995, professional GM since 2015, world domination 2035-present.
View Profile →Character creation
Creating your character
Bring your character from prior Episodes of The Color Animal Inn, or: Create a Level 2 character using the 2024 Player's Handbook, with Standard Array for attributes. Adventuring gear will be provided. New Adventurers will have assistance in character creation, as needed, by Session One.
What to expect
Preparing for the session
Discord will be used for voice communication. Roll20 will be used for character sheets, mapping, and other automation. You will need a computer able to handle the above (a phone or tablet is not sufficient, by itself) and reasonably quiet surroundings during the sessions.
What Barth brings to the table
This is the second in a series of Episodes, which make up the larger Campaign world of "Mirondar," a setting I've been building for about 30 years, which has been the home of dozens of adventuring parties which have left their marks on the story. As a GM, I focus on two things: Player Agency and Collaborative Storytelling. Your character is free to do almost anything within the story, it's my job to accommodate that. We will work together as allies, not enemies, to create an entertaining story that, hopefully, you'll be talking about years from now!
Homebrew rules
A few homebrew rules, nothing too strange. Mostly we follow 2024 RAW, but Rule of Cool can override that (sometimes.)
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Barth creates a safe table
There's only one Jerk allowed at the table, and he's me. Be excellent to each other, or leave. Period.
Content warnings
Safety tools used