Lead Your Own Kingdom to Glory | Kingdoms & Warfare | D&D 5.5e

Lead Your Own Kingdom to Glory | Kingdoms & Warfare | D&D 5.5e

Unite a fractured land beneath your banner before the darkness swallows every kingdom in its path.

TYPE

Campaign

SYSTEM

Dungeons & Dragons 5e
Kingdoms & Warfare

LEVELS

3–20

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
3 NEEDED TO START
$30.00

/ Session

Details

Bi-weekly / Saturday - 7:00 PM UTC

Session Duration / 3–4 hours

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

As darkness gathers beyond the horizon and ambitious kingdoms squabble over borders, wealth, and petty grudges, the realm cries out for new rulers worthy of shaping its future! Together, you will take the reigns of a realm of your own, transform it from a humble domain into a mighty kingdom, and decide what ideals it will stand for. You must be wise, however, for a throne is never won by words alone - you must explore forgotten ruins, forge ironclad alliances, outwit the machinations of rival nations, and prepare your people for the inevitable war against an ancient evil determined to bring the world to its knees. 🏰 Build a kingdom worthy of song and legend! ⚔️ Command epic armies in the crucible of battle! 👑 Rule through cunning diplomacy and glorious adventure! --- This is a classic high fantasy campaign inspired by epic fantasy media (Fire Emblem, Elder Scrolls, A Song of Ice & Fire) and grand strategy games. Expect ancient dungeons, political intrigue, legendary monsters, continent-shaking wars, and the chance to leave your mark on history as heroes and rulers. Every alliance, every battle, and every decision you make will shape the future of your realm. So my lord, are you ready to build a kingdom worthy of legend? 👑

Game style

Realm Building

Roleplay Heavy

Rule of Cool (RoC)

Sandbox / Open World

Tactical / Crunchy

Meet the Game Master
LGBTQ+
Neurodivergent
Cosplayer
Voice Actor
No Gen AI

Less than a year on StartPlaying

71 games hosted

Highly rated for: Creativity, Inclusive, Knows the Rules

Average response time: 1 hour

Response rate: 100%

About me

Welcome to the workshop! As a GM, I always strive to run my games with what I like to call a "TV Sim" vibe, stories that feel like the media that inspires our imaginations. My campaigns weave in the hallmark tropes of their respective genres with character-focused storytelling that keeps my players excited for the next episode. My goal is for my players and I to become genuine fans of the heroes we create together. I take special care to weave each character directly into the narrative so they feel like the main characters in a dynamic world that evolves around them. I also prioritize a respectful, collaborative table culture built on safety, communication, and trust, ensuring every player feels welcome, supported, and excited to help shape the story. If you want to be anything from a vampire hunter in a Gothic Victorian cityscape, to a tough-as-nails desperado in a Weird Western frontier, my campaigns are for you! I’ve been running games for over a decade! Along with D&D 5e, I have also run many campaigns using Powered by the Apocalypse systems, including Apocalypse World, Masks, Blades in the Dark, Monsterhearts, and Perfect Draw. Whether you’re seeking heartfelt character arcs filled with angst and love, awesome action and daring heroics, dramatic twists and devious villains, or just a world that feels truly alive, I craft my campaigns to thrill, surprise, and celebrate the characters at the table. If you want adventures that feel like your new favorite show, then let's get the cameras rolling!

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Character creation

Creating your character

Prepare to create a 3rd level character for Dungeons and Dragons 5e 2024. All 2024 sourcebooks are permitted, as well as the Expanded Content options from 2014. Valda's Spire of Secrets Player Pack 1 and 2 is also permitted. A prototype backstory is encouraged for the free Session Zero, and will be expounded upon and detailed during and between S0 and our first session. We will be using the following altered standard array for stats: 17, 15, 13, 12, 10, 8. Additionally available to all players are the following classes by Mage Hand Press: Alchemist; Captain; Craftsman; Dancer; Gunslinger; Investigator; Martyr; Necromancer; Vagabond; Warden; Warmage; Witch. This game will be using the Kingdoms & Warfare supplement by MCDM to cover the running and operating of a kingdom and the warfare rules to manage the epic scale battles. An edited summary of this document will be provided. PDFs of all of these resources will be available to players.

What to expect

Preparing for the session

Players will be invited to join a Discord server for the game, and be prepared to work with Foundry VTT. You do not need an account for Foundry to play, but some familiarity with the software would be advantageous. We will be using a Discord call to communicate during the game, and if the players so wish, we can enable video as well.

What Emerald Artifice brings to the table

Prepare for intense, cinematic combat that isnt just a contest to kill as many enemies as you possibly can. Can you activate the sun orb before the undead mage sacrifices an innocent victim in order to corrupt it forever? Rule of Cool is allowed and encouraged with the provision that it matches the vibe and genre of the game (or I think its just absolutely rad as hell). Roleplay, both between party members and with NPCs, is a favoured element of my games. Its not all slaying demon kings, people. Expect elements of the games world and story to weave in elements of your characters' backstories and lives. A curated music playlist will be available for players to listen in to should they enjoy music with their D&D, though it is not mandatory.

Homebrew rules

The Medicine skill can use either your Wisdom or Intelligence modifier. Character stats and features are things that your characters can do reliably and consistently, but you can always try to push your abilities beyond their normal use and the RAW, but to do so may require additional checks or rolls! Minion rules from "Flee Mortals!" will be in effect. For anyone familiar with D&D 4e, this will be more or less familiar. For those who are not, "minions" are weaker enemy monsters that usually die in a single blow, and particularly damaging attacks may even slay multiple minions at once. Minions are individually weak, but to compensate for this, they get much more powerful when they gang up together to attack an enemy. A single decrepit zombie may not be a significant threat, but a whole horde of them descending on an enemy may be a dire situation indeed.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Emerald Artifice creates a safe table

Every player will be provided with a Consent Form Checklist to be filled out in advance of Session Zero, which will be used to determine what themes we are comfortable seeing. In addition, we will be using an X card system that is operatable within Foundry. Please note the content warnings for this campaign. These themes are integral to the genre of the game we will be playing.

Content warnings

Death
Mass Death
Warfare

Safety tools used

Frequently asked questions