Rebels, Smugglers and Bounty Hunters a tale of Scum And VIllainy

Rebels, Smugglers and Bounty Hunters a tale of Scum And VIllainy

Unwise deals. Blaster fights. High adventure among the stars. Welcome to the world of Scum and Villainy.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$8.00

/ Session

Details

Weekly / Sunday - 4:00 PM UTC

Session Duration / 3–3.5 hours

Campaign Length / 5–15 Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony. Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?

Game style

Roleplay Heavy

Sandbox / Open World

Theater of the Mind

Meet the Game Master
Multi-lingual

1 year on StartPlaying

Highly rated for: Beginner Friendly, Inclusive, Creativity

About me

Hey, I’m Trent—a long-time GM, former chef, and music obsessive who believes the best games are the ones where everyone’s having fun and feeling heard. I run laid-back, story-forward sessions where character choices shape the world and the vibe is collaborative, not competitive. Whether we’re deep in political intrigue, unraveling cosmic horror, or just figuring out how the hell to get out of a cursed tavern, I’m here to help you live out the story you want to tell. I’ve been GMing for years, mostly in D&D 5e, but I also love Monster of the Week, Blades in the Dark, and other narrative-heavy systems. I cut my teeth on messy Powered by the Apocalypse campaigns, and I still bring that love of consequence and improvisation to every table I run. I’m comfortable running modules, homebrew worlds, or somewhere in between—depending on what players are looking for. When I’m not GMing, I’m probably playing disc golf, talking about emo bands from the 2010s, or rewatching The Blair Witch Project for the fiftieth time. I like games where things feel real, even when they get weird. If that sounds like your thing, let’s roll.

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Character creation

Creating your character

At session zero

What to expect

Preparing for the session

Watch Star Wars, Firefly, Cowboy Bebop

What Trent Tetreault brings to the table

Ambient music, the roll20 VTT Module for the game and a thorough understanding of the games rules and systems.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Trent Tetreault creates a safe table

An X card, Line's and Veil's

Content warnings

Drugs (addiction, use, withdrawal)
Guns

Safety tools used

Frequently asked questions