Image by Cole Lowry
Waterdeep: Modern | Urban Fantasy
Neon lights. Ancient magic. Deadly conspiracies. Welcome to Waterdeep: Modern.
$15.00
/ Session
Details
2 players following this game
Weekly / Friday - 3:00 PM UTC
Session Duration / 2–3 hours
0 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Waterdeep is the greatest city in the world—a glittering metropolis of towering skyscrapers, old money, political intrigue, and ancient magic woven seamlessly into modern life. Smartphones share pockets with spellbooks, luxury cars pass enchanted carriages, and beneath the city's polished skyline lies a hidden war fought by crime syndicates, secret societies, and powerful mages. Get caught in the hunt for a legendary missing fortune as four of Waterdeep's most dangerous factions race to claim it first. In a place where surveillance cameras, divination spells, corporate boardrooms, and criminal safehouses all play by different rules, staying one step ahead may be the difference between becoming rich—or becoming a cautionary tale. Waterdeep: Modern is an urban sandbox focused on investigation, roleplaying, and high-stakes heists. Success won't come from charging into every fight—it will come from gathering intelligence, building alliances, planning carefully, and pulling off impossible jobs against impossible odds. Welcome to Waterdeep. The city is watching.
Game style
Rule of Cool (RoC)
Puzzle / Mystery Focused
Game themes
Meet the Game Master
1 year on StartPlaying
191 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: Under 1 hour
Response rate: 100%
About me
I am 38 years old, and I have been playing role-playing games, mostly D&D, since I was 13. My uncle taught me how to play 2nd edition D&D (not that I really ever understood THACO), then played 3rd edition D&D with friends for many years before transitioning into Pathfinder 1st edition and eventually 5th edition D&D. Between campaigns, I have played a lot of Call of Cthulhu and Pathfinder 2nd edition, and experimented with Star Wars 5E, GURPS, Draw Steel, and World of Darkness, but eventually I will always come back to 5th edition. For 90% of my time playing TTRPG's, I have been the game master, mostly by default since I was often the only one who had ever played or read through whatever rulebook we were using. The vast majority of my campaigns have been homebrews. My favorite homebrew was a parody of Buffy the Vampire Slayer, Supernatural, True Blood, and other similar shows that I adapted from 5th edition. I have run a few modules, including Phandelver, Curse of Strahd, Waterdeep: Dragon Heist, Tomb of Annihilation, and Out of the Abyss for 5th edition D&D, as well as The Haunting for Call of Cthulhu. I am LGBTQ+ friendly, Catholic (though not practicing), and half Filipino. I am an amateur fantasy writer, and I just love table-top roleplaying games. If the zombie apocalypse comes, I will be perfectly content eating beans and rice and playing D&D every night.
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Creating your character
Players that want to create characters ahead of time can do so using DnDBeyond. Rolling for is ability scores is preferred but not mandatory. Guns will be a significant part of the campaign. Martial classes, including rogues, will be given proficiency with and access to most guns. All official content is allowed. For partnered or homebrew content, please confer with the DM first.
What to expect
Preparing for the session
Players will need accounts on Roll20, DnDBeyond, and Discord. The Beyond20 plug-in is also useful, but not absolutely necessary.
What Adam brings to the table
My focus in game mastering is always creating a great story, with collaboration from the players. I try to weave the story together with the PC's personal connections and stakes in mind. For this particular adventure, I will probably make fewer jokes than I usually do, but there will be humor. I love acting. I will be doing silly voices and accents. If you don't like it, tough. I always try to have music playing, unless it lack of music improves the current situation somehow. Rule of Cool should always be available, but should be used sparingly, in my opinion. I have a strong understanding of the rules, but I know that I may make a mistake. Thus, I am always open to differing interpretations of the rules. Most of all, I want you to have fun.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Adam creates a safe table
We will need to set clear boundaries from the first session. There will be a brief safety discussion before the start of play. Players at my table are also encouraged to stop play if a triggering event comes up that they hadn't thought of or weren't aware would bring them discomfort.
Content warnings
Safety tools used