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Searching For The Sun - PF2E Ostoya Adventure

Searching For The Sun - PF2E Ostoya Adventure

In a sunless land ruled by vampires, a rumor sets off a desperate delve into ancient ruins - racing to find a sun, unseen for centuries.

TYPE

Campaign

LEVELS

2–3

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
Request to join
Send a request to join this game. The Game Master will review your application and reach out with follow up questions to see if you are a good fit for the table.
FULL
$25.00

/ Session

Details

Bi-weekly / Monday - 12:00 AM UTC

Nov 16 / Session 2

Session Duration / 3–5 hours

5 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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Schedule

Mon, Nov 16 | 12:00 AM – Session 2

Meet your party members

5/5

About the adventure

Ostoya is a gothic dark fantasy land ruled by vampires. The sun has been stolen from the sky by a centuries-old calamity and has not shone on the land in living memory. Pockets of desperate resistance cling onto old stories and ancient archaelogical clues of a possible location for The Unseen Sun. This is a setting about flickering points of light, holding out against an overwhelmingly oppressive darkness. If you want to play the underdogs fighting against a tyrannical regime of immortal vampires, make hard choices and feel the gritty cost of resistance - then this campaign setting is for you! This one-shot dungeon crawl is designed to teach players about PF2e's mechanics and introduce them to the world of Ostoya. We will be using Gradual Ability Boost, Automatic Bonus Progression and eventually (unlocked through the campaign) Free Archetype. For the one-shot introduction, the first two rules will apply with Level 2 or 3 characters (depending on the experience level of the players). I hope to provide you and your table with a great introduction to the exploration and dungeon crawling elements that PF2e does extraordinarily well while also allowing you to build characters with great roleplaying opportunities in case you decide to continue from this one-shot into a full length campaign.

Game style

Realm Building

Rule of Cool (RoC)

Sandbox / Open World

Combat Heavy

Meet the Game Master

4.9

(39)

TOP GM
DMs Guild Writer
Podcaster
Asian
Neurodivergent
Educator
Multi-lingual

2 years on StartPlaying

253 games hosted

Highly rated for: Storytelling, Creativity, Beginner Friendly

Average response time: 18 hours

Response rate: 100%

About me

I'm a professional Game Master and when I'm lucky - occassional player - of TTRPGs specialising in Dungeons and Dragons 5th edition and Pathfinder 2E. I am passionate about creating an atmosphere of immersion for my games through theatrics, acting, sound effects, music, maps and illustrations for our games. I find it makes everyone more comfortable to play to their fullest :) I have run most of my games through FoundryVTT and know how to customise an adventure module to make it a memorable experience for any player. It is important for me to facilitate a respectful and warm space for everyone to play the characters they want and tell the stories they want. I hope we can build a memorable world together, slay together and stay together!

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Character creation

Creating your character

Characters will be built in Pathbuilder at Level 2 and imported into FoundryVTT. We will be using Gradual Ability Boost, Automatic Bonus Progression and eventually (unlocked through the campaign) Free Archetype. For the one-shot introduction, the first two rules will apply with Level 2 or 3 characters (depending on the experience level of the players). I hope to provide you and your table with a great introduction to the exploration and dungeon crawling elements that PF2e does extraordinarily well while also allowing you to build characters with great roleplaying opportunities in case you decide to continue from this one-shot into a full length campaign.

What to expect

Preparing for the session

Bring a friendly attitude and a good sense of humor! For those who are new to Pathfinder and have experience with D&D, welcome! This campaign is a great opportunity to learn the ropes of the system while leaning into some awesome Castlevania/Van Hellsing vampire hunter gothic tropes. I only request that you must have a working mic, and if you wish to have voice activation on, that you don't have excessive background noise or are willing to switch to push-to-talk if it becomes an issue. I use FoundryVTT and Discord as my methods for Roleplaying, though no experience is needed with Foundry to start - all you need is a bit of patience to learn, and we will teach. A Discord account is required. Besides that, no software is needed! Some recommended tools to assist in character creation would be Pathbuilder (free), and learning basic familiarity with the Foundry VTT tool controls is an asset, but not required. I love creating stories that I can share with my own friends, and I know you will too - I am running this campaign to put PF2e through it's paces as a system for great mechanical guidelines as well as storytelling opportunities.

What Robin brings to the table

Besides everything you'd expect from a virtual TTRPG module professionally prepared, you'll have access to a living investigator's board that details how you and your precinct have done in the campaign so far. Very useful for sharing stories with friends, looking up notes for things the group may have forgotten, or even just for having a good laugh about the good times and the bad. I also have a lot of purchased virtual content that I like to use - premium maps that I have made myself or have subscribed to, and my adventures are never limited to what's written in the campaign books. In fact this adventure has mostly been rebuilt from the ground up to allow for much more of an exploration of the lands of Ostoya.

Homebrew rules

Automatic Bonus Progression Gradual Ability Boost

Equipment needed to play

Internet

Computer

Microphone

Safety

How Robin creates a safe table

Lines and veils document will be provided and followed. I like to have a session 0 where we lay all our expectations out on the table and make sure everyone's up for what's involved in the adventure, and usually this only takes 30 minutes or so. I have no problem changing the content of the adventure path to better suit people's comfort levels, as long as I'm told about it. If there are new players to Foundry and/or Pathfinder 2e, I ask for some patience as we spend a bit of time on Session 0/1 getting them familiar with the tools. At the end of each session, I do a Debrief that is similar to the Stars & Wishes system - to facilitate feedback and to highlight great moments from the game.

Content warnings

Blood
Body Horror
Character Death
Death
Fire
Forced Blood Draining
Warfare

Safety tools used

Frequently asked questions