Myths and Masks: Tragedy on Morobai Express

Myths and Masks: Tragedy on Morobai Express

When a subway train derails and collapses into Founder's Plaza, the One in Green brings a chosen few back to life to prevent an impending civil war.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Open to all

AGE

All Ages
3 NEEDED TO START
$15.00

/ Session

Details

1 player following this game

Weekly / Saturday - 9:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 8+ Sessions

0 / 5 Seats Filled

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This game will begin once 3 players have joined
About the adventure

There was a time when the world was full of impossible things, until the faraway strangers buried them beneath the bright machinery of globalization and modernity. The old spirits had to learn to live among us: witches trade favors through the web, dying gods work the neon-lit jazz bars, and living graffiti crawls across the walls of the metro underground, where mutated super-things hide from the overworld. And the city stretches ever upward, swallowing weird communities whole beneath its streets and behind locked doors, while those in power quietly agree that none of it is really there. But the old world is getting harder to keep buried and the new one is getting stranger by the day. The mask has held for generations. Soon, someone will have to decide what happens when it finally comes off. Themes: Self-expression, Colonialism, Eat the Rich, Love is Survival. Tones: Modern & Urban, Super-heroic Animation, Noir-Punk, Mysterious. Style: Narrative, Sandbox City, Investigation. Touchstones: Hellboy, The Wolf Among Us, Disco Elysium, American Gods, Watchmen, Sinners, Dispatch, Jujutsu Kaisen.

Game style

Roleplay Heavy

Combat Heavy

Puzzle / Mystery Focused

Theater of the Mind

Sandbox / Open World

Meet the Game Master

5.0

(6)

Hispanic/Latinx
Artist
Educator
Game Designer
Multi-lingual

Less than a year on StartPlaying

Highly rated for: Storytelling, World Builder, Creativity

Average response time: 1 hour

Response rate: 100%

About me

Hello! I'm Iago, an Artist, Indie Game Designer, and Pro GM from Brazil. Currently in college getting good at computers so I can one day make Disco Elysium 2. In the meantime: Tabletop storytelling is my lifeblood, and what I was put on this earth to do. My earliest memories are of my cousin and me building Lego worlds, creating friends and foes to populate them. Now I do it through the web, with you all. I personally believe our hobby has been with us since the cognitive revolution, when collective fictions first appeared as drawings on cave walls. We turned it into a game through mathemagical rocks and random tables, but it’s all the same at heart. And in those 70.000 years, we’ve only scratched the surface. I look forward to exploring and gaming with kind adventurers from all walks of life as we Start Playing.

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Character creation

Creating your character

Pre-generated characters are available, but character creation is also offered as an optional, free-form conversation before the game between you and me. Together, we find the intersection between the game world and whatever makes you tick, then shape a character from that (playsheet and all) and fully integrate them into our story! It’s a guided process I’ve done countless times, and one I’ve come to appreciate as a fun and rewarding experience in its own right, bringing fictional life into creation alongside you.

What to expect

Preparing for the session

1. Join the Discord server. 2. Review the Onboarding Packet for everything you need to get started. 3. Choose a pre-generated character or talk to me about creating your own. 4. On game day, hop into the “Playing” voice channel and enjoy! PS: If Discord is out of service, we use Google Meet as an alternative (with no time limit).

What Iago brings to the table

I run collaborative, player-driven games where the story emerges from what excites the table! I come prepared with strong ideas and a deep feel for the system and setting, leaving intentional space to improvise and discover things together. My style is cinematic and character-focused, and I use voices, atmosphere, and soundtracks to bring the world to life. I generally follow the rules as written, bending them with a bit of rule-of-cool and some homebrewed fun when it meaningfully improves the experience. Sessions flow dynamically between action, exploration, and roleplay based on what best serves the group. My settings are original, shaped by past play, and explore themes like community, humanity, and the strange; mixing intimate and weird sandbox moments with bursts of high-stakes action drama! I host games through my Discord community, hopping between theater of the mind and tactical tools as needed. I treat this as a craft I’m always refining, and I’m committed to making each game better than the last. Each game also comes with a neat Onboarding Packet that contains: * A list of pre-generated characters. * Form-fillable blank character sheets. * Cheat sheets for rules reference. A free and optional Session 0 before game-day is always guaranteed for campaign play.

Equipment needed to play

Internet

Computer or Mobile Device

Safety

How Iago creates a safe table

I make it a top priority to run a respectful, inclusive table where everyone shares ownership of the experience. To support that, I use a clear Code of Conduct and a short pre-game questionnaire (Min-Maxes) to align expectations, preferences, and boundaries before play begins. This allows me to tailor sessions to each player’s sensibilities and maintain a safe, collaborative environment where people can engage with confidence and comfort. In play, I actively listen to players, follow what excites them, and encourage play grounded in kindness and consideration. My role is to guide that shared space with professionalism, weaving everyone’s contributions into something cohesive and fun.

Content warnings

Classism
Terrorism
Language/Cursing
Witch Prosecution

Safety tools used

Frequently asked questions