Dungeons of Drakkenheim | Post apocalyptic intrigue campaign

Dungeons of Drakkenheim | Post apocalyptic intrigue campaign

Delve into the ruins of Drakkenheim, uncover the terrible secrets in the heart of Delerium! Will you walk away unscathed?

TYPE

Campaign

LEVELS

3–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

1 player following this game

Weekly / Tuesday - 7:00 PM UTC

Session Duration / 3–3.5 hours

2 / 5 Seats Filled

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

Explore the eldritch infested ruins of the city, engage in faction intrigue, perform dark magic, become an abominable mutant, fight evil, get filthy rich, and uncover the truth... Embark into the city of Drakkenheim, if you dare! You are an adventurer who has come for one reason or another to The Ruined City of Drakkenheim. Lost 15 years ago when a meteor crashed into the center of the crown jewel of Westermar. The city is now filled with the monstrous former inhabitants of the once great city, and a hazy miasma lays like a thick blanket over the city. Corrupting those who venture within without ample protection or luck. However along with the myriad dangers, there is great fortune in the form of Delerium, crystals harvested from within Drakkenheim that have extremely potent magical potential. The biggest draw of Dungeons of Drakkenheim is the pure sandbox nature of it. As characters you will get to decide what your goals are and your choices shape the campaign and the destiny of the world. Which factions will you ally with? Are you here to advance magic and study Delirium, are you a long-lost heir to the throne of Drakkenheim? No two run throughs of this module are completely the same, because no two parties will have the same drives and bonds!

Game style

Hexcrawl / Exploration

Roleplay Heavy

Rule of Cool (RoC)

Meet the Game Master

5.0

(9)

LGBTQ+
Hispanic/Latinx
Artist
No Gen AI

Less than a year on StartPlaying

Highly rated for: Storytelling, World Builder, Inclusive

About me

Hi I'm Miguel! I'm a college graduate with a degree in film studies and a double minor in creative writing and in religion/philosophy studies. I love roleplaying games; they're one of my greatest creative outlets these days. And so, here I am. I love reading/listening to audiobooks, watching movies, playing video games and just in general consuming media. My favorite video games are Disco Elysium, Elden Ring, and Resident Evil 7, my favorite movie is Parasite directed by Bong Joon Ho, and my favorite book is The Bright Sword by Lev Grossman. I've been playing dungeons and dragons since I was 14, so close to ten years now! And I started GMing since before Covid. Suffice it to say I have improved A LOT since then. I've only recently just felt confident enough to really put myself out there to see if I can enjoy this passion of mine while also getting a little money on the side.

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Character creation

Creating your character

-Players should come to session zero with two or more character ideas to 'pitch' to the table. Its perfectly alright if you favor one over the other. - Said characters should be made with the world's lore in mind. Don't come with a premade 'oc' that you place into every game. ☑️ - 5.5e 2024 rules all books are allowed for character options (subclasses,races, feats, etc from previous books is allowed) ☑️- point buy or rolled stats, the players as a whole can choose at the beginning of the campaign. Instead of rolling individually for stats, I like to have each player roll and then the group chooses which array of rolls everyone will use. That way everyone is on equal footing, and you get the fun of rolling. ☑️- Player Characters will start with an uncommon magic item homebrewed by me called a 'legacy' item. Related to your characters backstory and tailored to their playstyle. At certain in character milestones the items will upgrade in strength. ☑️- third party content and homebrew can be used upon careful vetting and request by me. But I'm extremely picky about what homebrew I allow. Third party books like grimhollow, helliana's etc. I am more lenient towards.

What to expect

Preparing for the session

Discord and roll20 accounts will be required. If you want you can also read the character creation chapter of The Dungeons of Drakkenheim book. I wouldn't read any further then that however, don't spoil the adventure for yourself.

What Miguel brings to the table

- personally compiled playlists for the game to immerse players - rule of cool over rules as written - inclusive of all genders, races, ethinicities, sexualities - well balanced, challenging combats - No AI, always

Homebrew rules

- Differed flanking rules (+2 instead of adv) - BG3 Ranged height attacking rules (+2 when higher then target) - Survival mechanics to enhance the exploration (no long rests in the city) - GM inspiration that stacks (rewarding good roleplay, notetaking etc)

Equipment needed to play

Internet

Computer

Microphone

Safety

How Miguel creates a safe table

I use a lines and veils google form that all my players can fill out before session zero starts. This helps me know what to avoid when creating the sessions and prepping. We'll also discuss some of the content in the game during session zero. Along with the fact that my players are always free to message me with a X, N or O during a session if they're uncomfortable with whats going on.

Content warnings

Alcohol Use
Body Horror
Character Death
Language/Cursing
Gore
Cannibalism

Safety tools used

Frequently asked questions