Survival-Horror Story Simulator - 1ST SESSION FREE!

Survival-Horror Story Simulator - 1ST SESSION FREE!

This is a homebrew spinoff of Kids on Bikes that emulates Poltergeist, Jurassic Park, The Thing, and other classic survival horror stories. [NO AI]

TYPE

Campaign

SYSTEM

Kids on Bikes
Homebrew Game

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
2 NEEDED TO START
$22.00

/ Session

Details

Weekly / Thursday - 1:00 AM UTC

Session Duration / 4–5 hours

Campaign Length / 3–8 Sessions

0 / 5 Seats Filled

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This game will begin once 2 players have joined
About the adventure

Short campaign | FREE Session 0 | Feels like a movie WHAT THE HELL IS GOING ON is about everyday folks dealing with extraordinary things. You may think you know who you are now, but when you're face-to-face with horrors you thought were impossible, who will you be then? Will you surprise yourself? This is a fully improvised survival horror story. In Session 0, we'll work together to invent the Place our story happens in -- small town, deserted island, old house, space station, whatever -- and THEN you'll all build your characters. The Horror itself can be anything: vampires, demons, aliens, mad scientists, government testing... we won't know until we play. When you create characters, you give them Fears. I then take those Fears and turn them into Horrors. -I- can't know what the Horrors are until you choose your Fears, but -you- won't know what the Horrors are until you witness them yourself and figure it out! The Horrors persist until they're stopped or they're finished. What are you gonna do?

Game style

Puzzle / Mystery Focused

Roleplay Heavy

Theater of the Mind

Meet the Game Master
Queer
Hispanic/Latinx
Neurodivergent
Artist
Educator
No Gen AI

Less than a year on StartPlaying

14 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Average response time: 24+ hours

Response rate: 100%

About me

Hi! I'm Dee :) I'm a writer, storyteller, and improviser. I started GMing to entertain my sisters in 2020, fell in love with it, and never stopped. I love creating characters, I love putting them through hardships, I love watching them change. I love how different dice-systems support different genres of stories, and how good rules will lead you straight to the coolest story moments you can imagine. I love telling a fun story TOGETHER. I am not a prepper. I am not a number-cruncher, I am not a map-maker, I am not a stat-blocker. If anything, I'm a question-asker. I ask you questions I'm curious about, you answer them, I say "yes, and..." and we go from there. I operate pretty much entirely in the Theater of the Mind, except for music. I gotta have my tunes. I have been blessed in the past with players who make art from our games, or fully write out in-character letters, or use props and costumes on their end of the screen. Those things mean the world to me! I know my strengths, and I know where they end. Whatever you'd like to contribute, I will say "Yes, and". I DO NOT USE ANY AI IN MY GAME EXPERIENCES. Not even a little, not at any stage in the process, never ever. I value, over pretty much anything else, our ability to create art with each other. I do not allow any AI usage from players in my games either. WE ARE ENOUGH.

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Character creation

Creating your character

Don't worry about it. Just show up to the first session; I'll guide everyone through the character creation process together in Session 0. If you're joining the game after Session 0, I'll walk you through the character creation process myself before you play. It's a quick process, and it's fun! All the materials for character creation will be accessible in my Discord server.

What to expect

Preparing for the session

There's a Discord server to join for communication, materials, and session video-calls. Every player has a playbook and reference sheets for use in-game, both of which you can find on the Discord. For sessions, a microphone is required, headphones are encouraged, and webcam use is humbly requested. I'm a much better GM when I can see you. You'll also need DICE! If you don't have a standard set of polyhedral dice (d4, d6, d8, d10, d12, and d20), I'll have a virtual link you can use to roll digital dice.

What Devon Jade 😁 brings to the table

Your WHAT THE HELL IS GOING ON game will include: MUSIC! I love playing soundtrack songs and ambient scores during the game. This system emulates movies I adore; I'll be using lots of music to give our game that same feel. HORROR! This is a scary game. My job as a GM is to confront your characters with their fears and limitations to see how you prevail! Expect unsettling threats, intense moral dilemmas, and devastating consequences to failures. FAST-PACED ACTION! I use a custom 3-Stage story mechanic to keep the stakes high and the plot moving. This is not designed to be a long-running campaign; this is a disaster with an end you hope you'll survive to see. CREATIVITY! From character creation to the classic "How do you wanna do this?" at the end, I welcome full creative collaboration from my players. If the rules don't serve the game my table wants, we renegotiate the rules. Additionally, I say "yes" to everything I possibly can. No idea is too crazy! If you've got something fun, say it, and we'll make it work. I promise! My job is to take what YOU want and make it fun for the table. Tell me what you want! CHARACTER GROWTH/DEVELOPMENT! I have no interest in characters that don't change. This is a game about regular people living through horror; nobody comes out the other end unscathed. I'll guide you through what character changes can look like, but you've got to be open to them. Trust me, that's what makes stories worth hearing.

Homebrew rules

WHAT THE HELL IS GOING ON is a rather rules-lite take on the already rules-lite Kids on Bikes system, with some key differences: The character creation process is designed to be done as a group, not individually, and it directly affects what kind of horrors you'll be dealing with in the game. In addition to the standard Stat rolls you'd do in Kids on Bikes (Brains, Brawn, Fight, Flight, etc.), you also have Roles you fulfill in your community (Caretaker, Provider, Guardian, Friend, etc.), which give you another die to add to your rolls. There is an active MYSTERY mechanic, which rewards you with "Adversity Tokens" for finding answers to the questions you care about. The Place your story will happen in may not be too weird to start. This is very different from KoB, which encourages you to create a Place ripe with mystery and strangeness from the start. In WHAT THE HELL IS GOING ON, things start out fairly normal before going wrong, just like in the classic movies we're emulating.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Devon Jade 😁 creates a safe table

Everyone has access to the Lines and Veils list for their table, and anyone can ask me to add something to the Lines and Veils at any time, no questions asked. Because this game is so heavily improvised, the types of content we'd need to be wary of may come up as we play. I like to maintain a culture of open discussion, where we can always pivot in another direction if we come across subject matter that takes the fun out of the game. After sessions, I love a debrief where we can talk about what we liked and what we want to see more of, but I also use that conversation as a chance to settle everyone down and reset our nerves after whatever horrific crap we just played through.

Content warnings

Blood
Character Death
Language/Cursing
Trauma

Safety tools used

Frequently asked questions