City at the End of the World or My Summer Spelljammer
The city of Colmont is filled with rumors of the revolution. Gang violence is on the rise and nobles are deaf. Although there might be a way out...
$20.00
/ Session
Details
Weekly / Tuesday - 5:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 25–45 Sessions
0 / 6 Seats Filled
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About the adventure
Campaign in a heavily industrialized city. Firearms. Alchemical potions as mass produced factory goods. Resurrection as a life insurance service. A revolution is looming over the Creusian empire and the city of Colmont has been entrapped at least for the immediate future. Several entrepreneurs have devised a plan to escape an imminent peril and fly into the ether on a giant ship. Players will be tasked with facilitating the success of this project by whatever means necessary. Adventure involves combat, investigations, social interactions and other exciting little moments. Slightly overhauled bastions are a major feature of this adventure. It is not mandatory to engage in roleplaying or mapping aspects of the bastions, although it is encouraged. All the benefits will be available regardless of individual's engagement with the bastion system. You can find out more during the free session zero.
Game style
Roleplay Lite
Sandbox / Open World
Game themes
Meet the Game Master
1 year on StartPlaying
Highly rated for: Knows the Rules, Storytelling, World Builder
About me
Hi! I'm Tezzy. I have been a game master for about 10 years now. My goal is to create unique experiences for the players. In order to do so I craft the campaigns of my own with elaborate worlds, while presenting players with ample opportunities for varied and tactical combats or alternative solutions, if they so desire. On demand my adventures are also available in Russian and Serbian.
View Profile →Character creation
Creating your character
-The adventure starts at level 10. -For the initial stat distribution use either standard array (15, 14, 13, 12, 10, 8) or the point-buy system. -In addition to the starting equipment you may choose: --up to 2 common and 2 uncommon non-consumable magic items, or 100 and 500 of gold pieces (gp) equivalent for unused common or uncommon items respectively. Magic items (especially, if you use one from a more obscure source material) should be approved. You can also start the game with a "magic item coupon", if you struggle to choose at the beginning. --2000 of gp equivalent budget for consumables (potions, scrolls, material components, special ammunition, campaign specific performance enhancing substances). --2000 of gp equivalent for the non-magic equipment and pocket money. --You are permitted to take a loan of up to 5000 gp. It Will affect the story. -Backstory: in order to get recruited for the project Your character should have some social weight in the city of Colmont en Severra, supply to trustworthy workforce and connections, or have special talents relevant to building the very unique ship, procurement of required items or being an expert for the upcoming expedition. -This adventure utilizes bastions. Bastion can be a reason for an invitation for the project. You can have 3 special facilities ignoring the source book level requirement. Entities of the recruit facilities can be utilized for in-game tasks. Having a variety of different kind is advised. It will be possible to change them after the explanation of bastion mechanics during session zero. Creating bastion characters and a map is not necessary, but encouraged. -All official sources compatible with the 2024 edition are permitted, excluding the ones that rely on setting specific feats or classes. For example dragon mark feats are not permitted, but warforged are permitted. -While players are encouraged to come prepared, main bulk of set up will be during the free session zero.
What to expect
Preparing for the session
In order to participate you will need a Discord account and the Forge account (https://eu.forge-vtt.com) to connect to the Foundry VTT server.
What Tezzy Gubcot brings to the table
In this campaign you can expect Tactical combats with opportunities for alternative approach to the problems with some political intrigue on the background. Typically the games are not heavy on roleplay, but You will have to think withing the framework of the world in order to progress. In terms of rules I tend to generally follow them as intended with some flexibility.
Homebrew rules
Gridless battleground (Euclidian geometry, not theatre of mind). Bastion system overhaul. Modular magic weapons/armour. Some rolls, where the roll gives information in itself like perception and insight checks are blind rolls. No ammo counting. No RAW foci juggling.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Tezzy Gubcot creates a safe table
During session 0 we will establish the set of boundaries. After each session there will be a short discussion of the completed session with feedback and expectations for the future. Extra content warnings: Rats, Politics (revolution)
Content warnings
Safety tools used