Image by devn and Mikita Yo, combined by myself.
MURDEROUS COLONY - Survive a DEADLY investigation - Learn ALIEN
Horrific murders are committed in C1 Colony. Investigate them, unveil what is really happening there. Survive the slaughter to come.
$17.50
/ Session
Details
3 players following this game
Weekly / Friday - 7:00 PM UTC
Session Duration / 3–4 hours
Campaign Length / 4 Sessions
2 / 4 Seats Filled
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About the adventure
You're no one. Peons for the Weyland-Yutani living inside C1 Colony C1, an always closed eight hundred meters tower in the middle of the desert. A Marshall, a marine, a roughneck and a company agent, about to get caught in horror. Monstrous murders are being committed these last few weeks. Investigate dismembered corpses, esoteric symbols on the walls, terrified witnesses with no will to talk about anything. Who can do that ? It is up to you to find out. And quickly : Company's image is at stake ! 🌇 Survive on a planet bathed with suffocating heat. 🩸Investigate several horrific murders inside the Colony. ☠️ Reveal the Colony secrets and try to live another day. 🗓️ A four sessions short campaign, with pre-made characters. 🎞️ Inspirations : Pitch Black, Predator 2, Dredd (2012).
Game style
Combat Lite
Organized Play
Puzzle / Mystery Focused
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
Less than a year on StartPlaying
2 games hosted
Highly rated for: Inclusive, Storytelling, Creativity
Average response time: 4 hours
Response rate: 100%
About me
My online name is Faisselle. It is a type of cheese. I've been French for all my life, a father for 6 years, and a GM for 16 years. I am a history teacher, used to listen to people and explain things. Expect a lot of obscure historical references and games in real time periods. I started with horror/investigation games like Little Fears and Call of Cthulhu. This experience is still there many years later. I love tense, high stakes one-shots and campaigns, where the player's decisions drive the story : all your choices will matter. Every fight is dangerous, and every story can be resolved without violence : you have other weapons at your disposal. Use them well. My main rules are : - emotional security and parity ; - no oppressive behaviour of any kind ; - lots of social themes in my games ; - voices. 🕛Timezone : GMT +2. So sometimes I do not answer immediately, but I answer everytime. ⛔ I do not use AI, and I expect my players to not use it in any aspect of a game we play. I also like to write my own roleplaying games when I have the time. You can find most of them right here : https://faisselle.itch.io/ - Bonjour. Mon nom en ligne est Faisselle, comme le fromage. Je suis un MJ depuis seize ans, principalement dans cet rôle. J'ai maîtrisé de nombreux jeux, en commençant par l'Appel de Cthulhu et Little Fears au début de ma "carrière" avant d'y ajouter Star Wars aux Confins de l'Empire, Le Livre des Cinq Anneaux, NightProwler, 3:16, Vampire Dark Age, Spire, Quest, Vaesen... Je peux même maîtriser du D&D, si ça vous dit. J'écris aussi mes propres mini-systèmes (certains ne sont pas si mauvais). Je suis surtout ici pour humblement proposer mon expérience de meneur de jeu à quiconque serait tenté-e d'essayer. Mes règles immuables sont : la sécurité émotionnelle, la parité (au minimum), l'absence de comportement oppressif, et de nombreux thèmes sociaux en partie.
View Profile →Character creation
Creating your character
You will join a sub-Discord conversation for the group. Characters are pre-made, so you will have to choose between the four of them. Using the Alien rules, they will already be connected to one another. If needed, we will do a Session 0 to explain the rules, a basic lore presentation, and take a look at the characters. I own the main book for Alien, so I can provide extended knowledge on how the game works. You will be provided cheat sheets so you can understand how the game works and what the setting has to offer. You can take a look at the book if you want : knowing elements of the lore in advance is no big deal. The players should know the basic cheat sheet (it tells them how the base mechanic works) and their character sheet, to help the game flow.
What to expect
Preparing for the session
The players should have a Roll20 account. The players will have to choose their character and know their strengths and weaknesses. I am very bad at visualizing characters without an image, so a me-made avatar of their characters will be provided. All of this will be taken care of on Discord, so the players will have to join a Discord conversation. I also use Watch2gether, a free website, for music, so no need to create an account on it.
What Faisselle brings to the table
I use ambient music on Watch2gether, generally from the real world place I use inspiration for the game. I love roleplay and creating NPCs, making voices or giving them mannerisms. Nobody is a nobody in my games : every single one of the NPCs have a name, a face, a behaviour. I'm a veteran of horror games : this has been my favorite genre from the beginning of my GMing in 2011. My games are often "timed". There is a time limit to accomplish things, and the rest of the world keeps moving around the players. I have played Alien and horror games for many years. I love a good investigation, horror is a very strong aspect of the game, and combat is extremely rare but absolutely deadly. I like to use the rules mostly as written, because I consider that they are here for a reason. I'd rather follow players ideas than bend the rules every time. However, my scenarios are written in a way that allows player agency above all. There is no predetermined ending, no predetermined path, only what the world would logically do and how the players are going to change that - or not.
Homebrew rules
None.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Faisselle creates a safe table
All of my session are, at minimum, with parity : no "men only" table, and if the remaining seats are for women or NB persons, they won't be given to anyone else. Before the campaign , we take time to discuss desires and triggers. I sent to everyone via private message a document that allows to document Lines and Veils. I am the only one to read them all, and then I write the scenario according to every Line and Veil expressed. In Session 0 (written or in vocal) we mostly talk about how to make sure every character has a place in the adventure. I also take care to check of the experience of everybody, to make sure that everyone will be comfortable speaking, expressing themselves... I communicate openly about my own triggers for character backstories. During the game, everyone can use the X Card in the way that is better suited for them (private message, vocal, ping...) no questions asked. We also can discuss any matter at any time, stopping the session to do so. After the session, there is a vocal debriefing to be sure everyone was comfortable, how things can be improved for the next game, if everyone had a good time and wants to go on. I tend to ask questions about every aspect of the game, vocally or by writing them on Discord, so that everyone can answer in their own time, with their own amount of details.
Content warnings
Safety tools used