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Dead Reckoning: A Surveillance State Horror Chronicle
The border doesn't need guards anymore. It watches, learns, and flags anomalies. Lately, it's started flagging things that aren't human.
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LEVELS
LANGUAGE
EXPERIENCE
AGE
$25.00
/ Session
Details
Weekly / Friday - 11:00 PM UTC
Session Duration / 3 hours
Campaign Length / 10–12 Sessions
1 / 5 Seats Filled
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About the adventure
You cross the San Ysidro border all the time, for work, for family, or for reasons you keep to yourself. In 2039 there aren't really guards anymore. It's mostly drones and scanners now, plus a system called Continuum that decides who gets flagged. Lately it's been flagging you, and it seems to know what you are. Continuum was built to manage traffic, but somewhere along the way it started doing more than that. The agency that runs it thinks the pattern it's seeing is a glitch. For you, a flag means a crossing that used to take twenty minutes now takes four hours, and nobody will tell you why. This is a Werewolf: The Apocalypse campaign about a pack coming together around people who've noticed the same names keep getting flagged. It's a slow-building paranoia game. There will be fights, but most of the tension comes from paperwork that doesn't add up and cameras that seem to follow you a little too long. It's set on the Tijuana border, so if you speak Spanish or want to play a character who does, you're more than welcome to have fun with it.
Game style
Rule of Cool (RoC)
Roleplay Heavy
Meet the Game Master
Less than a year on StartPlaying
6 games hosted
Highly rated for: Sets the Mood, Visual Aid, Rule of Cool
Average response time: 3 hours
Response rate: 100%
About me
I'm Cris Malcom, I go by Mal. I've been running TTRPGs for some time now, principally Werewolf: the Apocalypse. I fell into it like a lot of people, awkwardly sitting down at someone else's table, had a blast, and then couldn't stop thinking about new game ideas, then ran out of games to play so moved into the Storyteller seat. These days I run my own Werewolf chronicles, mostly set in one shared San Diego County. Every pack has its own story, but they all live in the same world, so what your pack does can ripple into someone else's game, and theirs into yours. I wanted the world to feel alive between sessions, not frozen until we log back on, so I built two in-world channels on our Discord. Channel 4 News covers what the humans saw: the fire, the bodies, the cover story. SeptNet is the Garou network, where packs trade warnings, rumors and gossip, sometimes about you. Every story on both comes directly from something a player did, so you get to see your choices land in the world. I also built a chronicle wiki so nobody has to dig through months of Discord messages to remember who an NPC is or what a faction wants. It covers the territory maps, NPCs, factions, locations, artifacts and custom house rules your pack runs into, and it's there whenever you want to look something up between sessions. I've accumulated an extensive battle-map and location art collection, so players get something to actually look at instead of just my description of it, and all the chronicle art is done in a consistent graphic novel style so the world has one look. I brought on a production assistant to handle prep, which lets me put my time into the story and means every session shows up ready. New to Werewolf? Built, Not Born is my one-shot raid made for first-time players, with pregens and an established pack so you can jump straight in. I speak English and Spanish, so if Spanish is easier for you, I can help! I've even done several corporate GM gigs too! I'm also an active player here on StartPlaying, currently in multiple WtA, STA, and DnD campaigns, so I know what this looks like from the other side of the screen, what makes you want to come back next week, and what makes you quietly stop showing up. Outside of games I work in tech and manage a team, which mostly just means I treat this like a job. I show up on time, I answer messages, and I don't cancel on people.
View Profile →Character creation
Creating your character
Character creation happens together before session one, either one-on-one or as a group session zero, whichever the table prefers. We're using core Werewolf: The Apocalypse 5th Edition rules. Standard array for attributes, no homebrew point-buy unless the table wants to discuss it. This isn't a brand-new-to-being-Garou pack. Most characters have a year or two past their First Change already, enough to know how to survive as Garou, not enough to have noticed the border grid specifically has started noticing them. You can build a Garou from any tribe. Silent Striders and Glass Walkers have an obvious thematic pull here, wanderers who live at thresholds, and people who can actually read the system trying to read them, but neither is required and nothing about tribe gates you out of the pack. Ties to San Ysidro or the border itself are optional. Whether your character crosses daily for work, has family split across the line, does something they'd rather Continuum not flag, or has no real connection until the pack pulls them in is entirely your call. What matters more than backstory is why you keep crossing anyway, now that you know it's watching. If you want to jump in without deep system knowledge, I have pre-generated characters ready to go, you're welcome to reskin the concept and make it yours. I keep shared reference material in the Discord server, so nobody needs to buy the core rulebook before playing. I'll walk through what you need at session zero, no outside homework required.
What to expect
Preparing for the session
Before session one you'll need: A Discord account. The server link goes out once your seat is confirmed, it covers out of game voice chat, scheduling, and a pinned channel for maps, handouts, and shared reference material, no rulebook purchase needed. Nothing to install for gameplay itself. We run sessions through ro.am for voice, music, and sound effects, with Owlbear Rodeo as the VTT for maps and reference visuals, both browser-based, no account or download required. Links go out once your seat is confirmed. A character sheet, either the official WtA 5e sheet or a digital tool I'll point you to, your call. Before session zero, think through a rough concept: why your character crosses this border, and what they stand to lose if the wrong system starts paying attention to them. Joining mid-campaign? You'll get a full Session Zero before your first session, a one-on-one rundown of the world, the story so far, and how your character fits in, so you're never playing catch-up at the table.
What Mal brings to the table
Sound does a lot of the work at my table, but here it's less about mood music and more about information. Ambient checkpoint noise, radio chatter that's slightly too clean, the hum of a scanner that pauses a beat longer than it should, small audio cues you'll start reading the same way your character does. I'll drop into a character voice for key NPCs when it matters, though it's not the focus. Anything visual gets a custom map or scene reference, the crossing itself, the pack's territory, a checkpoint layout, so you're never guessing at geography. Mechanically I lean Rule of Cool with real consequences behind it. Try something wild and I'll run it straight, it might work, or it might cost you. I don't fudge outcomes to protect characters from bad calls, but I don't design encounters to punish creativity either. Combat happens and it matters when it does, but this chronicle isn't built around a fight every session. A lot of what you're up against here isn't something you solve by hitting it, it's something you solve by noticing it in time, or by figuring out who else has noticed you. Theater of the mind throughout, nothing here is played on a grid. Session zero covers tone and expectations before character creation starts, this is a paranoia-forward chronicle and I'd rather set that up front than have it land as a surprise mid-campaign.
Homebrew rules
None baked in right now, core Werewolf 5e rules in play and interpreted. If the table wants something specific once we're playing, we work it out together.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How Mal creates a safe table
Session zero opens the table before anything else: tone, expectations, and which safety tools we're using get discussed together, before character creation starts, not after something's already gone sideways. Two tools carry the table through the rest of the campaign. Open Door means anyone can step away from a scene, or the table entirely, for any reason, without needing to explain themselves or ask permission first. Breaks are built into longer or heavier sessions, time to process, step outside, or reset before we pick back up. This is a horror chronicle with adult themes: surveillance, institutional control, immigration and border anxiety, and paranoia among them. If something's a hard no for you, just let me know.
Content warnings
Safety tools used