[Pf2e] Season of Ghosts

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[Pf2e] Season of Ghosts

Something strange is happening to your hometown of Willowshore! Four seasons full of evil spirits, sinister fiends, and frightening curses!

TYPE

Campaign

LEVELS

1–13

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
1 NEEDED TO START
$20.00

/ Session

Details

5 players following this game

Weekly / Sunday - 4:00 PM UTC

Session Duration / 2.8–3.2 hours

2 / 5 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

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This game will begin once 3 players have joined

Meet your party members

2/5

About the adventure

πŸ’Έ Free s0 + s1 πŸ’Έ πŸ³οΈβ€πŸŒˆ All-inclusive safe-space πŸ³οΈβ€πŸŒˆ 🌱 Beginner Friendly 🌱 Hiya~ I'm Emy (she/her), a Brazilian GM with nearly 10 years of d20 experience and a deep love for Pathfinder 2e since the playtest. I focus on strong narrative, expressive roleplay, and tactical combat that rewards creativity, versatility and smart choices. Season of Ghosts is a very interesting campaign for me. Four seasons in a town filled with possibilities for character-driven roleplay and personal growth, culminating in saving the town from dangers galore. You can expect roleplay, and I expect roleplay. Let's make characters that know Willowshore, have ties with it, and have good reasons to want to defend it. Let's make characters with interesting personal arcs, that grow and evolve over the year ingame. And most importantly, let's have fun fighting the seasons~!

Game style

Combat Heavy

Roleplay Heavy

Meet the Game Master

4.8

(13)

TOP GM
LGBTQ+
Queer
Hispanic/Latinx
Neurodivergent
Artist
Cosplayer
Educator
Women/Femme Identifying
Multi-lingual

3 years on StartPlaying

58 games hosted

Highly rated for: Knows the Rules, Inclusive, Creativity

Average response time: 18 hours

Response rate: 100%

About me

Hello~! You can call me Emy, I'm a Brazilian transfem GM adding up to 10+ years of experience! I started off with 5e and switched over to Pf2e ever since the playtest came out, and now I'm a huge advocate for the system! I speak fluent Portuguese and English, good Japanese and with a little effort I can go back to being almost-fluent in Spanish. I've also lived in Japan for a year, during which I GMed for a completely international group, in English! I was the always GM for a while, but started teaching and incentivizing my players to GM as well, so now I play as many groups as I GM (currently on 6 concurrent groups)! I love roleplaying, be it PCs or NPCs, and exploring the moral ramifications of actions. My favorite part of being a GM is developing settings and making permanent changes to the worlds with my players. My favorite part of being a player is setting up a character arc for my character with the GM and see them evolve as they go through the hurdles the GM prepared.

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Character creation

Creating your character

We're making characters after session 0, and I'll be available to help in every part of the process. Mechanicswise, - All pathfinder 2e ancestries are valid, and reflavors and skins are fine (for instance, I play a sphinx using centaur). I also allow any ancestry to change their +++- or ++ stat boost distribution. - All classes are valid, and any reflavor of the existing classes is valid as long as it's consistent with the setting (for instance, I play an Inventor skin Exemplar, where the spark is the power core of the suit). - We'll be using Free Archetype, and no other variant rules (up for voting in session 0). - Uncommon and Rare Items and Spells are allowed on a case-by-case basis, because some of them are too contextual for the adventure they come from, too weak or too strong.

What to expect

Preparing for the session

Just have a functioning internet connection with access to a browser (for foundry), an ok mic and either push-to-talk or a way to avoid background noises (for discord), and a willingness to play!

What Emy brings to the table

Usually Rules as Intended, but I use the mechanics to tell a story and that's the most important part. We reflavor things, we change things, as long as we keep balance and fun in mind, and everyone agrees, I'm up to try. My roleplay is deep, voiced and immersive, and I use discord bots for BGM if the players want to keep them on. My combats aren't hard, but I like challenging my players to think and see if their builds are versatile enough to handle different types of foes, challenges, environments, and such. More info @ my introduction https://docs.google.com/document/d/1DU0pkt0OiQKFxPZvldXk_OWEtFogfImgtWHMHkflxbQ/edit?usp=sharing

Homebrew rules

Houserules are better organized over @ my introduction https://docs.google.com/document/d/1DU0pkt0OiQKFxPZvldXk_OWEtFogfImgtWHMHkflxbQ/edit?usp=sharing

Equipment needed to play

Internet

Computer

Microphone

Safety

How Emy creates a safe table

A session-long session 0 going over my style, everyone's preferences and expectations, any triggers and discomforts, along with anything that has to be discussed before game. Every session ends with a moment to realign expectations, give feedback for both the GM and the other players, so we're always aligned with what we like, want and expect. Scenes stop if any players asks for it to stop, anywhere, anytime, no questions asked. Player comfort and agency is of the highest importance.

Content warnings

Alcohol Use
Animal Death
Blood
Character Death
Child Death
Death
Drowning
Drugs (addiction, use, withdrawal)
Execution
Extreme Violence
Fire
Freezing
Gore
Guns
Hostages
Illness
Insects
Language/Cursing
Medical Issues
Mental Illness
Murder
Mutilation
Nightmares about Traumatic Events
Pet Death
Prejudice
Scars
Slavery
Snakes
Spiders
Small Spaces (Claustrophobia)
Suffocation
Trauma
Violence

Safety tools used

Frequently asked questions