Dungeons of Drakkenheim | D&D 5e 2014 + Homebrew

Dungeons of Drakkenheim | D&D 5e 2014 + Homebrew

Explore the contaminated wasteland that was once the great city of Drakkenheim - where horrors beyond imagination linger in the eldritch Haze.

TYPE

Campaign

LEVELS

1–14

LANGUAGE

English

EXPERIENCE

Open to all

AGE

18+
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Details

3 players following this game

Weekly / Saturday - 6:00 PM UTC

Session Duration / 3.5–5 hours

Campaign Length / 90+ Sessions

3 / 6 Seats Filled

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This game will begin once 5 players have joined

Meet your party members

3/6

About the adventure

Fifteen years ago, Drakkenheim was destroyed by an eldritch storm of falling stars. Now, the city is a dismal urban wasteland contaminated by otherworldly magic and haunted by hideous monsters. Fantastic wealth, lost knowledge, and powerful artefacts lie ready for the taking by adventurers brave or foolish enough to venture into the ruins! But beware! The Contamination that suffuses the city warps all - from the stone and wood of the buildings, to the flesh and soul of the living! Explore many ruined urban locations, inspired by dark fantasy and cosmic horror! Personal quests, tantalizing rumors and lightweight urban exploration mechanics allow player characters to experience the ruins in a nonlinear and open-ended fashion.

Game style

Combat Heavy

Roleplay Heavy

Sandbox / Open World

Meet the Game Master

5.0

(26)

TOP GM
LGBTQ+
Multi-lingual
No Gen AI

4 years on StartPlaying

421 games hosted

Highly rated for: Creativity, Storytelling, Knows the Rules

Average response time: Under 1 hour

Response rate: 100%

About me

Greetings, potential player! I am but a humble Game Master, seeking to play the games that I love with as many folks as possible. I've said in the past that "if I could run infinite games, I would". I adore rpgs - both from a mechanical and narrative perspective. They are pretty much my main passion project at the moment, and I wish to share that passion with all of you!

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Character creation

Creating your character

The free Session 0 will provide an opportunity for all of the gathered players to make their characters, as well as broadly discuss any preferences they might have and what type of story people wish to craft together. The initial characters will start at level 1. We will be using a custom rolling method to generate statistics. I will also share all relevant campaign-specific content that will further shape your character options. The character sheets will all be created and stored on the game's roll20 page. I will offer any and all technical support that is necessary during this process, including me making the character sheets and providing character "cheat-sheets", if necessary.

What to expect

Preparing for the session

The technical requirements are as follows: - a stable internet connection - an "okay" quality microphone (cameras are optional) - a Discord and a roll20 account (Discord is for audio, roll20 is for rolling, character sheets and maps) In case a player is brand new to the game (as in, no or little to no experience), let me know in advance and I'll make sure to be even more at your disposal.

What GM Anokir (Oto) brings to the table

Maps for combat and exploration shall be provided, as will any further media that might help enhance the experience. The big thing that I'll be bringing to the table is my Rules and Updates document that contains all of my assorted bits of homebrew.

Homebrew rules

There's a few more than this, but here's "the main 10": 1. Drinking a healing potion is a bonus action. Feeding a potion to a willing or unconscious creature is an action. 2. Failed Death Saving Throws linger until you complete a short or long rest. Administering healing magic or a healing potion to a creature while they are at full hit points removes one failed Death Saving Throw that the creature might possess. 3. Custom Encumbrance - A Small or Medium character’s carrying capacity is their Strength score multiplied by 15. However, if they carry a total weight of more than 10 times their Strength score, they are considered encumbered (your speed is halved, and you have disadvantage on ability checks, attack rolls and saving throws that use Strength, Dexterity, or Constitution). 4. A natural 20 on an ability check or a saving throw adds a +5 modifier to the roll, while a natural 1 on an ability check or a saving throw adds a -5 modifier. 5. DM-given Inspiration can be used to re-roll a single d20 roll after it has been made and the result is known. Moreover, if the original roll was made with advantage or disadvantage, the new roll is likewise made with that adjustment. 6. Player versus player activities can only be enacted if there is expressed consent amongst all parties (this includes both more mechanical instances, such as opposed checks and enacting combat, as well as coming into conflict on a more narrative level). 7. Consecutive Rolls - If a player wishes to make the same type of check against the same obstacle in succession (without altering their approach, essentially), they may make the roll at disadvantage. If they make the same check a third time in succession and fail, the DM may present a type of greater negative outcome (ex. the tools that they have been using break) or additional complications (ex. the door they were trying to break jams even further, increasing the DC). 8. Variant Rule - Skills used with different abilities than the standard option (consult the DM; an example would be using Intelligence instead of Wisdom for Medicine) 9. Variant Rule - Feats: all feats from the Player's Handbook, Mordenkainen's Tome of Foes, Tasha's Cauldron of Everything and Xanathar's Guide to Everything are all allowed, but certain feats have been altered (listed later in the document); additionally, custom feats are available (also listed in the document). 10. Custom Ability Scores Generation Method* *to be elaborated upon with further discussion, as well as during Session 0

Equipment needed to play

Internet

Computer

Microphone

Safety

How GM Anokir (Oto) creates a safe table

I will personally conduct a 1-on-1 "interview" with each player sometime before Session 0, in which you are encouraged to share any immediately pressing questions or concerns you might have, such as any hard lines or grey veils in regards to particular content.

Content warnings

Violence
Blood
Body Horror
Gore
Cannibalism
Murder
Lifechanging Injury
Spiders
Insects
Devils / Demons / Fiends

Safety tools used

Frequently asked questions