Academy of Everything Adventure [🏳️🌈 & Beginner Friendly]
Welcome one and all to Oakworth's Academy of Everything! During your first few weeks, things start happening around campus. Will you figure it out?
TYPE
SYSTEM
LEVELS
LANGUAGE
EXPERIENCE
AGE
$20.00
/ Session
Details
3 players following this game
Weekly / Thursday - 11:00 PM UTC
Oct 22 / Session 2
Session Duration / 3–4 hours
5 / 6 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
"You stand upon the precipice of the cliffside, the arena viewers beyond are cheering for your team. There is only one last thing to do. The final enemy team member lies in front of you, badly beaten. With the cheers of the crowd, you cast your spell and end their life. They respawn at a pillar some distance away, but that was their last life. You've won! Your team around you erupts into a full cheer as the crowd roars! Welcome to Oakworth's School of Everything, adventurers, scholars and students; your fate is at hand! You find yourself in the gritty reality of empires attempting to one-up each other. However, that is none of your business. You're here to attend the school. The go-to place to learn anything and everything in this upsetting world. It is here that you'll team up with a group and pursue your studies together to hopefully get through this campaign with as few scars as possible. In this campaign, players can expect to attend Oakworth's School of Everything, a college set up in one of the empires on the continent of war-torn land. It is here that the most talented and powerful minds of the time come together to teach the next generation how to be the very best in their specific fields, be it management or fighting, magicks or basic history. This prestigious school has it all! And, the very best part, is that they are having their centennial anniversary this year, welcoming the 100th year of newcomers and year 1s to the Oakworth Family. You just happen to be a part of that year."
Game style
Rules as Written (RaW)
Rule of Cool (RoC)
Theater of the Mind
Roleplay Heavy
Combat Lite
Meet the Game Master
3 years on StartPlaying
408 games hosted
Highly rated for: World Builder, Storytelling, Creativity
Average response time: 4 hours
Response rate: 100%
About me
Heyo would be adventurers! I am Freja the DM and GM. I am here to show you a fantastical tale of strife and hardship. Glory and wealth. Plunder and secrets. I have been DM'ing for the better part of 8 years now almost non-stop, practically since I turned 18. And what I can bring to the table? A full world, Archeria, complete with ages of history and epic stories to tell your friends about. A complete pantheon of 28 home-made gods with their own mythos and lore. A complete outer circle of planes. And several regions of the world you will be playing in; Archeria.
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Creating your character
Players will begin at level 3 unless they join later in the campaign, of which they will be brought up to the players' current level. And they will be created during session 0 via Foundry VTT. All officially published options are available with some additional ones provided by the DM via Google Spreadsheet and a Google Drive with the books. Attributes are handled in a few different ways; you can roll for it via 4d6k3 (keep the three highest rolls), standard array or take a modified point buy which I can explain more on if you join.
What to expect
Preparing for the session
Players need all of the following; - A Discord account. - A microphone. - A ForgeVTT account (https://forge-vtt.com)
What Freja the DM brings to the table
I have maximum subscriptions to ForgeVTT, a license to FoundryVTT (that ForgeVTT uses), a subscription to Heroforge (for in-game humanoid monster and NPC art). I also own a large variety of the 3rd party sources, which will be available for play.
Homebrew rules
All homebrew rules will be reviewed in greater detail during character creation, but they are as follows; - Critical hits double both the dice and the damage modifier. - Swapping weapons/interacting with items has properly defined action economy rules. - Flanking an enemy grants 1d4 of expertise die on the attack roll. - Rolling a natural 1 while attacking through the space of a friendly/ally can result in you attacking them instead. - Fall damage has been increased from 1d6 to 1d10 to make it more deadly for both players and enemies. - Properly defined drowning rules.
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Freja the DM creates a safe table
BEFORE THE GAME... we will be going over session 0 to get everything squared away and good to go. Here you can express your expectations, my expectations and so forth. We will also be doing the Luxton Discussion Technique. DURING THE GAME... there there are several things you're more than welcome to do. Such as stop the game if things have gone too far, walk away from the "table" if you need a mental break, as well as us taking an official break roughly 2-2.5 hours into each session, including session 0. AFTER THE GAME... I will ask how everyone is doing, allowing people to debrief themselves from the game, especially after a hard fight or other stressful situation. Then, we will go over Stars and Wishes to see what we can improve upon, what we want to see, and what we're doing well in.
Content warnings
Safety tools used


