Myth-Speaker
Restore the rite of Myth Speaking after a local hero-god's death plunges Iblydos into chaos. Can you harness your newfound hero-god powers in time?
$20.00
/ Session
Details
3 players following this game
Weekly / Saturday - 4:00 AM UTC
Oct 24 / Session 0
Session Duration / 3 hours
Campaign Length / 38–42 Sessions
4 / 5 Seats Filled
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
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About the adventure
Become the Legend! The port of Bailax hosts lavish funeral games for a recently deceased hero, inviting all to compete for prizes and glory. When your group investigates an ominous omen that interrupts the festivities, what you find won’t just transform you all into mythic hero-gods, but also incite Bailax to violent revelry and arson. Can these new hero-gods stop the city from self destruction? The Myth-Speaker Adventure Path is a three-book campaign for mythic characters of 1st to 10th level in which a group of adventurers assume the role of regional hero-gods and have the opportunity to restore the tradition of myth-speaking to a realm inspired by Ancient Greece.
Game style
Combat Heavy
Roleplay Heavy
Rules as Written (RaW)
Game themes
Meet the Game Master
5 years on StartPlaying
1391 games hosted
Highly rated for: Voices, Creativity, Storytelling
About me
Hey there! I'm Apollo, and I've been playing tabletops off and on since the early 90s. I got back into the swing of playing online and dungeons and dragons 5th edition almost a decade ago, and switched to pathfinder 2nd edition head first after the OGL debacle. Now I'm addicted and want to help show you how awesome and not scary pathfinder 2e is. I enjoy pushing the narrative in a story while seeing how individual players and tables can change and adapt tellings to themselves. I've been running games on foundry for over 5 years at this point, so I'm very comfortable with the medium. I've run many groups full 1-20 campaigns, and some that are on their 3rd+ full campaign with me! My players should be self-reliant and motivated about their characters as we progress through a story. Unlike 5e, player agency to know what your character is capable of is required, so if this is your first foray into pathfinder 2e, come at it with only that expectation. "The GM will teach me the rules and how to play, but I am responsible for learning my character."
View Profile →Character creation
Creating your character
Ideally make a template for your build-outs on something like pathbuilder so that you can reference it during level-up blocks. Characters themselves will be built and maintained through foundryvtt. Starting level is 1, and we will use the free-archetype and gradual ability boost as optional variant rules. Ultimately, refer to the player's guide for Myth-Speaker for guidance on character creation appropriate to the story and setting.
What to expect
Preparing for the session
https://downloads.paizo.com/Myth-Speaker_Players-Guide.pdf The player's guide! This'll be all ya need to start rolling a character. Other things that may help: -Pre-planning a character on Pathbuilder or some other character-building website. -Brush up on foundryvtt basics if you've never used the system before/ -Make sure your microphone and listening devices are set to roll on discord!
What ThatGMApollo brings to the table
Players can expect a RAW gm with an expertise in quickly finding answers to niche system questions, and an effort to keep the action rolling. The combat is intense in this! Don't be afraid to run!
Homebrew rules
Perception check versus lvl DC to asses how injured a target is as an action with the [visual] trait.
Equipment needed to play
Internet
Computer
Microphone
Platforms used
Safety
How ThatGMApollo creates a safe table
Open and frank discussions about everyone's potential triggers and how to avoid them during session zero.
Content warnings
Safety tools used
