Acquisitions Incorporated

Acquisitions Incorporated

In this comedic take on the classic adventuring party, you and your friends aren't legendary heroes—you’re Interns starting your first adventure.

TYPE

Campaign

LEVELS

1–6

LANGUAGE

English

EXPERIENCE

Beginner

AGE

All Ages
3 NEEDED TO START
$18.00

/ Session

Details

1 player following this game

Weekly / Sunday - 6:00 PM UTC

Session Duration / 3–4 hours

Campaign Length / 7–20 Sessions

0 / 4 Seats Filled

Top Game Master

One of StartPlaying's top-rated GMs, a player favorite and highly recommended.

Magic Gemstone

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This game will begin once 3 players have joined
About the adventure

Step into the world of D&D as an intern! In this comedic take on the classic adventuring party, you and your friends aren't legendary heroes—you’re employees. Each player takes on an office role within a strange fantasy organization, turning the normal D&D party into a dysfunctional workplace. What starts as a typical day at the office quickly turns into an unexpected assignment that sends your team outside the building and into the wider world. Inspired by the feel of Warehouse 13, the adventure has players traveling from location to location to recover, catalog, and contain powerful magical artifacts. The module combines traditional D&D exploration and combat with workplace comedy, character-driven interactions, ridiculous office situations, and a collection of unique artifacts. It is designed to give a group a fun, lighthearted adventure where your friends can play exaggerated workplace personalities while still getting a full D&D adventure with encounters, exploration, story progression, and plenty of opportunities for player-driven chaos. This game is a high roleplay, chat in character about the pros and cons of what to do with some dangerous, some cute, and some unrecognizable relics as you rescue and categorize in this campaign. still maps, reference pictures, but more theater of the mind and you the player decides how you take the adventure.

Game style

Combat Lite

Roleplay Heavy

Theater of the Mind

Meet the Game Master

4.9

(12)

TOP GM
DMs Guild Writer
Black
Published Writer

6 years on StartPlaying

198 games hosted

Highly rated for: Creativity, Sets the Mood, Storytelling

About me

I have played for a total of 9 years and professionally DM for 4 years. With a mix of 5e, 4e, Pathfinder, Starfinder, Cthulhu, and Heroes Unlimited, all of them are great, fun games (some having more quirks than others.) My goals for a campaign are not to kill characters off, but push each person's immersion to their highest peak and enjoyment. I am a Storyteller. Painting a story around your chosen characters for a voted theme is my specialty. I use an equal amount of roleplay and creative puzzles, with a bit of combat every session. And I look forward to seeing how each group finishes an Arc, for it is rewarding to see the differences in each groups playthrough.

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Character creation

Creating your character

create characters in dnd beyond.

What to expect

Preparing for the session

n/a

What Anstle brings to the table

I provide the vtt, some character sheets if you want a premade one. good internet, and good mics.

Homebrew rules

go by official rules, but i lean toward rule of cool.

Equipment needed to play

Internet

Computer

Microphone

Safety

How Anstle creates a safe table

after care, breaks, and questions.

Content warnings

Spiders

Safety tools used

Frequently asked questions